Google Stadia is planning to solve the latency problem of cloud gaming by using artificial intelligence to predict players' moves and pre-render the next frames. According to VP of engineering Madj Bakar, negative latency will help Stadia become faster and more responsive than consoles and PCs.
| Aaron Mamiit | October 12, 2019 |
The increasing power of the cloud has led to cloud gaming services, which don't require a traditional console. But when it comes to cloud gaming vs. console gaming, which should you choose? We've listed the pros and cons of both to help you decide how to enjoy your favorite video games.
| Gabe Gurwin | October 3, 2019 |
Google has begun private testing for its Google Cloud Game Servers system, which promise easier dedicated server implementation in your game. You can sign up now on the official website. The move comes just a few months before the launch of Google Stadia, a cloud game streaming service.
| Gabe Gurwin | July 31, 2019 |
Nvidia was one of the early adopters of modern game streaming technology with its GeForce Now service. Currently in beta, Nvidia GeForce Now lets PC, Mac, and Nvidia Shield users stream games without needing high-powered local hardware. Here's everything you need to know about GeForce Now.
| Steven Petite | July 26, 2019 |
Project Xcloud was revealed at E3 2019 and Microsoft used a video interview with publication as an opportunity to reveal more specifics about it. They started by using the Xbox One S as the template for it and the data center racks are made up of the equivalent of eight of those consoles.
| Charles Singletary Jr. | July 22, 2019 |
Project Xcloud is Microsoft’s answer to the Google Stadia cloud gaming platform, and part of that challenge will be providing home gaming experiences on tablets and smartphones. Microsoft seems to be taking a page out of Nintendo’s book with Switch-inspired prototype gamepads.
| Charles Singletary Jr. | July 13, 2019 |
Nintendo President Shuntaro Furukawa believes that cloud gaming, which allows games to be run on powerful remote servers and then streamed to devices, has a place in the future of the industry. However, that does not mean that the technology will replace consoles, according to Nintendo Director Shigeru Miyamoto.
| Aaron Mamiit | July 7, 2019 |
There are a lot of questions about how Google Stadia is going to perform on the many different internet connections but Google won’t be making an effort to get that answered before launch. The company won’t be hosting a beta test for prospective consumers before the fall 2019 release.
| Charles Singletary Jr. | June 28, 2019 |
There are still many questions about what happens to your purchased Google Stadia games if they are no longer supported. According to chief Phil Harrison, if a publisher or developer decides to remove a game from Stadia, your game and your save data will still be accessible.
| Charles Singletary Jr. | June 28, 2019 |
Google's Stadia will bring 4K HDR gaming to any device that can run Google Chrome and output video at that quality. That could be awesome for gamers, but others will take notice. The ease of building a Stadia compatible device will open the floodgates for terrible cloud gaming consoles.
| Matthew S. Smith | June 21, 2019 |
Old statements from Microsoft execs have people wondering if multiple versions of the next Xbox console are in the works. Xbox head Phil Spencer confirmed in an interview that, in fact, only one Project Scarlett is being developed for the next generation of home console gaming.
| Charles Singletary Jr. | June 20, 2019 |
Google Stadia's launch titles featuring a lot of heavy-hitters across the industry but none from EA, yet. EA exec Mike Blank says that the company is still weighing the option of releasing its own cloud gaming platform and sees a space for complementary and competing services.
| Charles Singletary Jr. | June 20, 2019 |
Microsoft brought Project xCloud, its upcoming cloud gaming service, to E3 2019. I played Halo 5 and Hellblade: Senua's Sacrafice on a smartphone powered by an xCloud server hundreds of miles away. It worked, but it wasn't magic. here are first impressions of Project xCloud.
| Matthew S. Smith | June 10, 2019 |
Google Stadia, the upcoming cloud gaming service, pitches itself on accessibility. It's a platform for everyone, playable on any screen. Except that's not quite true. Stadia has many restrictions, terms, and conditions.
| Matthew S. Smith | June 10, 2019 |
Sony and Microsoft have both revealed cloud gaming initiatives in response to Google Stadia and Bethesda is getting into the mix but not as competition. Bethesda revealed Orion, a collection of tech patents focused on improving cloud gaming no matter what platform is being used.
| Charles Singletary Jr. | June 10, 2019 |
Google Stadia's launch games have been revealed but how will gamers access the cloud gaming platform? There are two ways to play Stadia: The free Base version and Pro, which requires a monthly subscription. Google also revealed a founder's pack for early adopters that are ready to pull the trigger.
| Charles Singletary Jr. | June 6, 2019 |
The Google Stadia cloud gaming platform shook up the industry when it was revealed and the development team behind it has been rolling out technical details ever since. This summer, the team will be revealing games for the platform, the price, and will set the stage for launch later this year.
| Charles Singletary Jr. | May 30, 2019 |
Sony showed off a brief demo of the PlayStation 5's beefy new solid state drive during a recent investor call. It was impressive, but it's not enough to outrun Google's Stadia. The story isn't over for PlayStation, however - it does have other strengths.
| Matthew S. Smith | May 23, 2019 |
Launch problems have sunk numerous recent releases including Bioware's Anthem and Bethesda's Fallout 76. Google Stadia is positioning itself as the solution. It combines incredibly reliable Google Cloud servers with refreshingly simple dev tools. But will that sway the world's biggest game developers?
| Matthew S. Smith | May 8, 2019 |
Verizon is currently testing a video game streaming service that is already running on the Nvidia Shield set-top box and will eventually launch on Android smartphones, according to The Verge. The platform, named Verizon Gaming, may be in development to take advantage of the looming 5G rollout.
| Aaron Mamiit | January 13, 2019 |
Gamers looking to jump into the world of Nivida's GeForce game streaming service may want to pay attention to a new list of routers officially recommended by the company. With a promise to bring new QoS settings to the scene, Nvidia hopes to decrease your latency and improve your overall experience.
| Michael Archambault | December 20, 2018 |
GeForce Now, Nvidia’s game streaming service, is now available as a free beta for PC and Mac. You can play games on systems that normally couldn’t – if you have an excellent internet connection.
| Matthew S. Smith | January 22, 2018 |
Nvidia has detailed a new version of its GeForce Now streaming service that gives PC and Mac users access to powerful hardware via the cloud.
| Brad Jones | January 5, 2017 |
Square Enix announced that it has discontinued work on its Shinra Technologies cloud gaming platform, citing an inability to source continued funding.
| Danny Cowan | January 6, 2016 |
Nvidia is launching GeForce Now, a cloud-based game-streaming subscription service available exclusively on its Shield tablets and set-top boxes.
| Will Fulton | September 30, 2015 |
AMD’s presence at Game Developer Conference focused on cloud gaming for mainstream gamers with the launch of AMD’s Sky GPUs for cloud servers.
| Loyd Case | March 29, 2013 |
Valve has unveiled plans to add a "big picture" mode to its Steam PC gaming platform, adding big screen TV play options.
| Jeffrey Van Camp | March 1, 2011 |
The newly announced HTC Flyer is a 7-inch Gingerbread-powered tablet that, in a first, offers full support for OnLive cloud gaming.
| Adam Rosenberg | February 15, 2011 |
Cloud-based gaming service OnLive is dropping monthly fees...but regular gamers know they never really had them in the first place.
| Geoff Duncan | November 18, 2010 |