Back in early 2015, we took a look at what then seemed like a promising input device for use with VR, the 3DRudder. Now that device is available to the public, so we caught up with the company’s CEO, Stanislas Chesnais, to take a look at what makes the 3DRudder different from the other VR devices you’ll see in our coverage of CES 2018.
While VR continues to innovate on a variety of spaces, movement in virtual reality spaces is far from a solved problem. Some companies are packing computers right into the headsets to eliminate cables, others are tracking full body movement, some are even tracking your eyes and brain activity. This works great for some things, but 3DRudder aims to provide a solution that is more backward compatible with existing games.
“The idea is that you want to move in VR, you want to have your hands free to shoot, grab, pull, whatever,” Chesnais told Digital Trends. “The idea of the 3DRudder is that it’s a simple device you put under your feet while sitting, and by tilting the device you move in the game.”
Essentially, you’re moving the directional pad or analog stick of a traditional controller to your feet, allowing your upper half to focus on aiming and shooting, or whatever you may be doing in the game. This sounds like it could be difficult to get used to, but when we got the chance to try 3DRudder for ourselves, we found it surprisingly easy to get used to. That you’re sitting while using the device could also help to alleviate some of the fatigue that some users experience with VR.
Along with the hardware, the 3DRudder comes with dashboard software that allows you to use it with existing games, including non-VR games. As one example, Counter-Strike: Global Offensive is supported, at least the spectator mode, allowing you to control your view of the match with your feet, leaving your hands free to type or take a sip of a drink. The software allows you to map keyboard keys to the 3DRudder controller as well.
The 3DRudder is available now, and retails for $140. To buy one or find out more information about just how it works and what games are supported, see the 3DRudder website.
Acer’s Predator Atlas 8 finally has a US release date and price, several months after the company first showed off the handheld in May. The highlight is the Intel Arc G3 Extreme chip inside, which has been adopted by only a couple of other consoles besides the Atlas 8. This version will go on sale exclusively at Best Buy on November 1 for $1,299.99.
Acer originally said the Atlas 8 would arrive in North America in October, but left pricing open at the time. The launch came amid the ongoing DRAM crunch, which has made memory more expensive across the PC industry and complicated pricing for hardware makers.
Google DeepMind's AI world model Genie 4 can now build interactive worlds that you can explore and reshape as they run. It also generates ambient sounds, music, and dialogue that respond to your actions.
The new world model builds on Genie 3 with improved realism, more natural human movement, and better simulations of real-world physics. It could eventually help with everything from game development to training robots.
Apple has an incredible talent for making me admire its products while simultaneously questioning what on earth it's thinking with the pricing. This isn't even something as bizarre as a monitor stand, but the audacity for starting a new laptop lineup from $2,000 doesn't surprise me.
The newly announced 14-inch MacBook Pro with M6 is just the latest to showcase this. The funny thing is, I already know that it's going to be a reliable workstation. You get a powerful new 2nm M6 processor, a gorgeous Liquid Retina XDR display, and up to 24 hours of battery life. We were impressed by the M5 MacBook Air, so the high-end M6 powered MacBook Pro definitely won't let us down.