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5 simulation games we’re dying to see VR versions of

Many more conventional simulation genres, like racing, are already well represented on the Oculus Marketplace and Steam VR. But that's just the tip of the iceberg. Here's five unusual simulation games we want to see in our headsets.

Simulation games are the most obvious genre to adapt for VR platforms. They offer the opportunity to go places you’ve never been and do things you never thought you could with a level of immersion that far exceeds what a monitor can offer.

Many of the conventional types of simulations — spaceship pilot, driving, various sports — are already well represented on the Oculus Marketplace and SteamVR, but there’s a whole world of things out there to do virtually. We’ve picked a few PC simulation gamethat s which we think would do well by making the jump to virtual reality.

It’s not easy to get into “working on cars” as a hobby. You need the tools, you need the knowledge, you need a garage, and you’d probably want to work on a car that isn’t your primary means of getting around.

Working on a virtual car, like you do in Car Mechanic Simulator 2015, solves all of those problems, but doesn’t quite get the job done. Clicking a mouse doesn’t convey the physicality of turning a wrench or lifting an engine out of a car. By putting the game in VR, you could emulate the physical motions of taking cars apart and putting them back together.

Fantastic Contraption, one of the the Vive’s best games, proves that building, modifying, and toying with a virtual contraption can be a lot of fun. A mechanic simulator could build on similar concepts. Letting the player jack the car up with a variety of virtual hardware, for example, and view the guts from various perspectives, could take gameplay to a whole new level.

Popular space flight management simulation Kerbal Space Program doesn’t let you design a rocket and take it for a spin. You need to do the math. Everything from your rocket design, to your trajectory for leaving and/or entering orbit, to your landing, must be calculated to perfection.

Unlike many virtual simulations, the game heavily relies on the third-person: Kerbals, little green men who men who carry out your missions, are almost always present. In VR, players should be able to switch and get a Kerbal’s-eye-view once a mission has commenced.

The greatest boon, however, would be in the planning. Most of the “game” in Kerbal takes place before the rocket launches: Being able to navigate star charts and build rockets in a virtual space could help visually minded players, and add some playful flair to some of the game’s highly technical sections. Even a minimalist hybrid PC-VR version, where players set up a mission on PC, then observe it in VR, could be especially helpful for the educational version of the game, which was created as an access point for getting kids interested in science and engineering.

Highly technical PC simulations often cater to hobbyists and people with some active interest in a given subject outside of the game. Games like the Farming Simulator series, for example, pride themselves on having the latest farming equipment, so tractor enthusiasts can check out the real-world models they may not get to see in person.

Virtual reality, by contrast, puts a much stronger emphasis on action. Most VR sims (so far) emphasize physical action that feels real, rather than technical information that suggest a simulation is true-to-life. That shift in focus opens the door for more inviting, exploratory simulations for less involved players interested in trying something for the first time.

In Ice Lakes, an ice fishing simulator on Steam, players can explore open levels to find a good spot to drill down into the ice, then drop their lines based on the environment. While developer Iceflake Studios might need to reign back the game’s open-world elements — maybe you can warp to different spots on the ice — the experience of reading the world, drilling the ice, and fishing could be thrilling. (For the full effect, Make sure to a position a large fan right next to you for the duration of your fishing trip.)

While I’m sure there is a subset of fishing enthusiasts who would love an ice fishing simulation with the accurate models of the latest fishing poles, there are also a lot of us who don’t know anything about ice fishing and simply want to get a sense of what it feels like.

Since vehicles with guns have already become one of the most popular targets for VR simulation, Ubisoft’s World War II submarine simulator series Silent Hunter seems like a natural fit. Players control the commander of submarine crew operating in either the Atlantic or Pacific Ocean, ambushing ships and fighting other submarines.

Silent Hunter lends itself to VR because you play as a submarine commander, rather than simply controlling the vessel. Aside from the obvious enhanced tension you’d feel from experiencing the game’s most powerful moments, like when your sub gets rocked by a nearby depth charge, a VR version of the game could enhance the experience of commanding a crew, making sure operations run smoothly, planning out how to deal with problems by giving orders, rather than simply pressing a button.

What’s more, with multiplayer, players could get together and simulate an entire sub crew, which could add a whole new layer of challenge and realism to the experience. Ubisoft’s already building a roadmap for this kind of game with its recently announced space sim, Star Trek: Bridge Crew, a multiplayer VR game that puts players at the stations of the U.S.S. Enterprise.

Tabletop Simulator, a Kickstarter-funded board game crafting game on Steam, feels somewhat subdued compared to some of experiences virtual reality could show us. The game allows players to design board games on a virtual table, then sit and play their creations with friends. Tabletop Simulator’s merits are not mind-expanding, but utilitarian. For aspiring board game makers, the game makes designing and testing game ideas easier and more affordable. When combined with online multiplayer, TS basically allows players from around the world to literally come together and sit at the same table.

While some tabletop games have found various types of work-arounds, such as digitized figurines or game adaptations like Magic: The Gathering, Tabletop Simulator in VR feels like a natural solution. In fact, by making it possible to perfectly replicate an activity in a virtual setting, Tabletop Simulator could be the most successful virtual reality application yet.

The absolutely absurd idea of putting a touchscreen display on a mouse isn't exactly new. Turtle Beach already did it with its Command Series MC7, which features a 2.25-inch control screen. But apparently, even that wasn't ridiculous enough for Arctic Fox Technologies. Its new Super Mouse looks like someone took the chunky old Atari ST mouse, slapped a touchscreen and scroll wheel on it, and called it an upgrade.

The result is a rather unusual-looking mouse that is now on Kickstarter, starting at $199. And as ridiculous as it looks, some of its features are genuinely intriguing.

Apple is less than a day away from launching its highly anticipated OLED MacBook Pro with a touch-sensitive screen. But it appears that the upgrade is going to cost a pretty penny. According to a report by Bloomberg, Apple is reportedly eyeing a starting price of $2,899 for the 14-inch MacBook Pro, while the 16-inch version could start at $3,399 in the US.

"At $2,899, the 14-inch model would mark the highest starting price for a new MacBook Pro model, surpassing the $2,799 Apple charged for a 17-inch version introduced in 2006," says the report. The report claims that Apple is targeting a minimum price hike of $400 for its upcoming redesigned 14-inch and 16-inch MacBook Pro models.

I've spent a good amount of time digging into the spec sheet of the new M6 MacBook Pro (14-inch), and for all intents and purposes, this is a classic Apple "chip and connectivity" refresh. It's not a full redesign. The chassis, Liquid Retina XDR panel, speakers, ports, and battery, all of them carry over unchanged.

However, the M6 brings more cores, stronger on-device AI, higher memory bandwidth on the larger configs, and modern wireless. Here’s the practical rundown of what actually improved, and whether those gains are worth your money.