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The 6 key things Apple must fix in the next version of macOS

Apple’s macOS 15 operating system is nearly here, and that means changes are coming. Here are six things Apple needs to fix in the next version of macOS.

I use macOS every day, and there’s no doubt that I love it as an operating system. Yet, despite how full of genuinely brilliant features it is, there are still a handful of things I just wish it did better.

Luckily, Apple’s Worldwide Developers Conference (WWDC) is just a month away, which means there’s not long until we see what kind of software improvements Apple has in store for us. I’ve been thinking hard about what kind of changes I’d like to see happen, from Siri to Stage Manager and everything in-between. Here are the key areas I think Apple needs to fix in macOS 15.

It’s no secret that Siri has fallen well behind its rivals. I’m sick of hearing it say, “OK, here’s what I found on the web,” instead of just giving me a concise answer, and I can probably count the number of times it’s actually helped me on one finger. It’s so unessential to my everyday Mac usage that I oftensimply forget it’s there.

With macOS 15, Apple has a chance to fix Siri for good. That’s because we know Apple is making a major artificial intelligence (AI) push in its software this year, and I expect that will affect macOS just as much as iOS. And Siri is absolutely crying out for an AI overhaul. Beyond that, all of Apple’s first-party Office and creative apps are also now lacking a lot of the AI functionality of the competition, whether that’s from Adobe or Microsoft.

Generative AI tools like ChatGPT are already miles ahead of Siri, even with their tendency to hallucinate. Now imagine something with ChatGPT-like capabilities that was integrated tightly into macOS — something that would be just as adept at finding an answer online as it would be performing system tasks. We already know that WWDC is going to be heavily focused on AI, and that means there’s an opportunity for Apple to unleash the best version of Siri we’ve ever seen.

When Stage Manager first launched, I was intrigued. Here was something that could completely change how I used my Mac by giving me some clever options for grouping apps and separating tasks into different views. It seemed to be overflowing with potential.

Suffice it to say, that potential went unfulfilled. It’s now been almost two years since Stage Manager debuted, and it’s about time Apple turned its attention back to this unloved feature. Right now, it’s too rigid and fiddly to use, and you have to go out of your way to integrate it into your workflow. It doesn’t feel like a natural part of macOS, and since it’s disabled by default, most people probably don’t even know it exists.

Two years on from its introduction, Apple needs to give it a bit more love and remedy its long-standing issues. Otherwise, there’s a risk it will just become a forgotten element of macOS, an unwanted piece of bloatware that a vanishingly small number of people actually use. Considering its original promise, that would be a real shame.

The latest version of the Mac operating system, macOS Sonoma, was a fairly modest upgrade. While it didn’t contain many earth-shattering features, it did come with an array of desktop widgets, some of which were borrowed from iOS. Yet, I’ve never been able to shake the feeling that they’re just simple iPhone ports that don’t quite feel at home on the Mac.

Despite the fact that I like their interactivity (meaning you can tick off reminders or launch shortcuts without having to open the widget’s app), they still feel underwhelming. In the vast majority of cases, I haven’t been tempted to use desktop widgets because they just feel like they take up more space than they’re worth. Many of them are buggy and don’t work properly (I’m looking at you, Photos widget), while there’s still no Smart Stack widget like the kind you get on iOS.

Here’s hoping Apple adds more features at WWDC. As I said of desktop widgets when I reviewed the macOS Sonoma public beta, “they’re a bit of a mixed bag, but they do show a lot of potential.” This summer, I want Apple to put things right once and for all.

There’s no doubt that Mac gaming is enjoying a real moment in the sun right now, with superb hardware performance matched by a surge of top-class AAA games landing on macOS. If you’ve always dreamed of gaming more on your Mac, it’s an exciting time indeed.

One reason for optimism is Apple’s introduction of the game porting toolkit, which speeds up the process of bridging Windows games onto macOS for developers and end users. Yet, it’s also an area where some serious improvements could be made to help the Mac gaming ecosystem thrive even more.

Right now, using the game porting toolkit is a labyrinthine effort involving countless steps and a lot of entering code into the macOS Terminal. That’s a very user-hostile way to do things, and without the help of third-party apps like CrossOver or Whisky, it’s almost enough to make you want to give up.

Instead, I want to see Apple commit to making things simpler for developers and gamers alike, with a much better user interface and a less taxing process from start to finish. The game porting toolkit is a fantastic prospect for Mac gamers — now Apple needs to make it far more approachable.

Most of the time, I don’t mind my MacBook’s notch — if it means I can have more screen real estate, I’m fine with it poking across the top of my display. What I do mind, though, is the way it interacts with the macOS menu bar, and that’s something Apple really needs to improve.

By default, I have quite a lot of app icons living in my Mac’s menu bar. So many, in fact, that if I end up with a few more than my usual contingent running across the top of the screen, some of the app icons actually get lost under the notch. Irritatingly, they don’t become visible again until I close some apps and banish their menu bar icons. You would have thought this is something Apple would have noticed in testing, but here we are.

I would love it if Apple implemented something like what BetterTouchTool does in this situation. This app is an absolute Mac game changer and includes a huge number of features and tweaks for macOS,. And one of them is the perfect fix for this notch nightmare. The app’s Floating Menu feature opens a menu whenever your mouse pointer moves over the notch. This means, for example, that you can drag an image file over the notch, drop it into the pop-out menu, then watch as it’s automatically converted into a different file format.

It’s an absolutely genius idea and something that feels like a very ‘Apple’ solution (albeit to a problem Apple itself has created). If Apple can add that kind of functionality to the notch, it will transform this element from a somewhat ugly blemish to a brilliant macOS addition.

But even if Apple doesn’t go that far, I just want it to keep menu bar items from disappearing behind the notch. Even if all we get is a situation where excess icons pop out the other side of the notch, that would still be an improvement over the status quo.

Despite the Fitness and Health apps being present in iOS for years, they’re still not available on the Mac. That feels strange, because for many people, the Mac is the perfect place for them.

My office doubles up as a workout space, and I’d love to have access to the Fitness app on my Mac when I’m exercising. Right now, I either have to use it on my iPhone’s small screen — not ideal when you’re working out and trying to follow instructions from afar — or send it to my Mac using AirPlay. But that’s a clunky way of doing things when a native Mac app would be so much simpler.

Having the Fitness app on my Mac would let me follow a workout on a large, spacious screen, making for a much better experience. I could then check my metrics in the Health app afterwards without needing to switch to a different device.

Apple has learned in recent years that its users love keeping fit — just look at the trajectory the Apple Watch has taken over its life span for proof. Adding the Fitness and Health apps to the Mac would help to cement that situation on every Apple device.

The absolutely absurd idea of putting a touchscreen display on a mouse isn't exactly new. Turtle Beach already did it with its Command Series MC7, which features a 2.25-inch control screen. But apparently, even that wasn't ridiculous enough for Arctic Fox Technologies. Its new Super Mouse looks like someone took the chunky old Atari ST mouse, slapped a touchscreen and scroll wheel on it, and called it an upgrade.

The result is a rather unusual-looking mouse that is now on Kickstarter, starting at $199. And as ridiculous as it looks, some of its features are genuinely intriguing.

Apple is less than a day away from launching its highly anticipated OLED MacBook Pro with a touch-sensitive screen. But it appears that the upgrade is going to cost a pretty penny. According to a report by Bloomberg, Apple is reportedly eyeing a starting price of $2,899 for the 14-inch MacBook Pro, while the 16-inch version could start at $3,399 in the US.

"At $2,899, the 14-inch model would mark the highest starting price for a new MacBook Pro model, surpassing the $2,799 Apple charged for a 17-inch version introduced in 2006," says the report. The report claims that Apple is targeting a minimum price hike of $400 for its upcoming redesigned 14-inch and 16-inch MacBook Pro models.

I've spent a good amount of time digging into the spec sheet of the new M6 MacBook Pro (14-inch), and for all intents and purposes, this is a classic Apple "chip and connectivity" refresh. It's not a full redesign. The chassis, Liquid Retina XDR panel, speakers, ports, and battery, all of them carry over unchanged.

However, the M6 brings more cores, stronger on-device AI, higher memory bandwidth on the larger configs, and modern wireless. Here’s the practical rundown of what actually improved, and whether those gains are worth your money.