Japan has been fairly quiet during the AI boom so far, but now — just after the whole ChatGPTxGhibli trend — Japanese company Animon has come out with an AI video generator specifically for anime.
The free-to-use tool takes still images of anime, cartoon, or CG art and creates five-second-long animations based on the prompt you enter. The company claims it will help both professional and amateur animators speed up the creative process — essentially requiring only one hand-drawn frame per five seconds of video instead of hundreds.
Quick confession here — I happen to be a total anime nerd. I’ve watched hundreds of shows, I visit Japan nearly every year, I’ve worked there, and I speak Japanese. I’m no expert on the animation process, but I know what good animation looks like and what bad animation looks like.
Even without AI getting involved, there are already a lot of ways to cut corners with animation in the anime industry. A lot of the work now gets outsourced to Korean animation studios, and the time and money going into it keep going down.
When a studio doesn’t invest enough in its animation, it affects the shows in two main ways: there’s a lot less movement, and there’s a noticeable drop in art quality. The character designs might look beautiful on the promotional posters, but the versions drawn from frame to frame don’t have the same level of detail or the right proportions, and in some cases, they even look straight-up derpy.
I have an unfortunate example of this from a show I like (a popular volleyball anime called Haikyuu). Earlier episodes were animated really nicely, but for whatever reason, the quality plummeted during one of the later seasons. Here’s an image comparing a shot of the protagonist from an episode in season one to an episode in season four.
To be clear, some shows still look great — but low-quality animation can pop up just about anywhere, and it can definitely be bad enough to drive away viewers like me.
With the bar sinking so low, you might think AI video generation tools actually have a chance in this industry. However, judging by the content I got from Animon.ai, I’m afraid that doesn’t appear to be the case.
The tool does work in that it takes the image you give it and makes it move for five seconds, but that’s about all you can guarantee will happen. For my first experiment, I gave it a still of Jet Black from Cowboy Bebop about to drink from a whiskey glass.
My prompt was simply “The pictured character takes a drink from the glass of whiskey he is holding.” The video I got in return has a few things wrong with it.
Firstly, Jet Black does not drink the whiskey. He appears to be talking, and he lifts the glass closer to his face, but I don’t see anything that looks like actual drinking. The whiskey inside the glass appears to be very busy, however — the glass both fills up and drains despite the lack of drinking that appears to be going on. If you want to see Jet drink for real, it’s right here on YouTube.
The AI model also struggles with Jet’s scar. The bottom end of it sort of disappears, and when he opens his eyes, the scar is going straight over his eyeball. Because I grabbed the still from a video on Crunchyroll’s YouTube channel, it has CR’s logo in the top right. In the AI video, however, the text appears to have morphed into “Crunchyolo” instead.
Next, I tried feeding it a still of Maomao’s dance scene from The Apothecary Diaries, and I got a really weird result. Unlike the trippy, mushy, morphing movements of the 2D Jet video, the AI gave me what looked like a 3D model.
Animon.ai is meant to work with CG art as well, so I suppose it makes sense that it can generate 3D models, but I was pretty surprised. While The Apothecary Diaries makes use of 3D models a lot for buildings and backgrounds, the character was definitely drawn in the shot I used.
Either way, the generated videos seem significantly more stable when 3D models are involved. Movement looks less sloshy, and the model keeps the size and shape of the character more consistent. I still wouldn’t want to see it in a show as is, but it’s undoubtedly a step up from the 2D-style content it gave me.
However, Animon.ai’s sales pitch is all about helping animators save time by drawing fewer frames — and this is irrelevant when it comes to 3D animation. It’s already quick and inexpensive compared to 2D, and it doesn’t make much sense to create a 3D model and then use an AI video generator to haphazardly animate it rather than using animation software.
If you don’t know anything about animation and you want a quick GIF or a video for personal purposes, this tool will probably work just fine (or give you a good laugh if not). However, it’s hard to imagine any amateur or professional animators seeing real value in this.
If you want to see what the tool is capable of, the Animon YouTube channel posted a music video that appears to be almost 100% AI-generated — it definitely looks that way, at least.
Overall, I think there are two main reasons AI video generators aren’t ready for any real work. One is that movement looks too bad, and the other is the lack of control you have over the result. It’s the same as any other generative AI tool, really — they’re just not consistent and responsive enough to be reliable. We will likely get there one day, and it’s still fun to mess around with early versions of the technology, but don’t let the salespeople fool you — none of these tools are ready for commercial use yet.
The absolutely absurd idea of putting a touchscreen display on a mouse isn't exactly new. Turtle Beach already did it with its Command Series MC7, which features a 2.25-inch control screen. But apparently, even that wasn't ridiculous enough for Arctic Fox Technologies. Its new Super Mouse looks like someone took the chunky old Atari ST mouse, slapped a touchscreen and scroll wheel on it, and called it an upgrade.
The result is a rather unusual-looking mouse that is now on Kickstarter, starting at $199. And as ridiculous as it looks, some of its features are genuinely intriguing.
Apple is less than a day away from launching its highly anticipated OLED MacBook Pro with a touch-sensitive screen. But it appears that the upgrade is going to cost a pretty penny. According to a report by Bloomberg, Apple is reportedly eyeing a starting price of $2,899 for the 14-inch MacBook Pro, while the 16-inch version could start at $3,399 in the US.
"At $2,899, the 14-inch model would mark the highest starting price for a new MacBook Pro model, surpassing the $2,799 Apple charged for a 17-inch version introduced in 2006," says the report. The report claims that Apple is targeting a minimum price hike of $400 for its upcoming redesigned 14-inch and 16-inch MacBook Pro models.
I've spent a good amount of time digging into the spec sheet of the new M6 MacBook Pro (14-inch), and for all intents and purposes, this is a classic Apple "chip and connectivity" refresh. It's not a full redesign. The chassis, Liquid Retina XDR panel, speakers, ports, and battery, all of them carry over unchanged.
However, the M6 brings more cores, stronger on-device AI, higher memory bandwidth on the larger configs, and modern wireless. Here’s the practical rundown of what actually improved, and whether those gains are worth your money.