Ubisoft updated the official Far Cry website with the minimum and recommended system requirements for gamers who want to play the fifth installment on PC. The minimum processor requirements aren’t that high, but you need 8GB of system memory at the very least, and a GeForce GTX 670 or Radeon R9 270 graphics card/chip to play the game at a 720p resolution using the low video preset.
Intel Core i7-4770
AMD Ryzen 5 1600
Windows 7 SP1 / 8.1 / 10
64-bit only
Windows 7 SP1 / 8.1 / 10
64-bit only
Not too shabby, right? But the love doesn’t stop there. If you have the hardware, Ubisoft provides a list of what you need to run Far Cry 5 at a 3,840 x 2,160 resolution, aka 4K or 2160p, at 30 and 60 frames per second. Here are the hardware requirements:
Intel Core i7-6700
AMD Ryzen 5 1600X
Intel Core i7-6700K
AMD Ryzen 7 1700X
GeForce GTX 1070
Radeon RX Vega 56
GeForce GTX 1080 in SLI
Radeon RX Vega 56 in CrossFire
We’re going to presume that you only need a single GTX 1080 or Radeon RX Vega 56 graphics card to run the game using the high video preset at 2160p and 60 frames per second. The need for two or more cards in SLI or CrossFire mode likely applies to running the same 2160p/60 fps combo using the ultra graphics preset. Meanwhile, here are all the graphics cards supported by the game at launch:
Far Cry 5 will arrive on Windows-based PCs along with the Xbox One and PlayStation 4 consoles on March 27, 2018. The PC version will include a built-in benchmark feature and video memory usage meter to better calibrate the game’s settings for the optimal performance and visuals on your system. These settings include a frames-per-second lock, field of view adjustment, and resolution scaling. The game will auto-calibrate the settings based on the installed hardware too if you’re not in a tweaking mood.
“PC has always been a key element of Far Cry’s DNA, and this couldn’t be truer with Far Cry 5,” said Kirill Bragin, PC version producer on Far Cry 5. As shown in the hardware specifications, Ubisoft also indicates that Far Cry 5 will support multi-GPU configurations, which isn’t the case for many games brought to the PC. The company will likely reveal additional PC-based secrets as we grow closer to the game’s March release.
“This is just a sneak peek at some of the features we are excited about for the PC version,” Bragin added.
Speech-to-text apps have flooded the App Store, making it easier than ever to type on our Macs with just our voice. I have previously covered one such app called TypeWhisper. However, there has been a dearth of good text-to-speech models, and most of the good ones are locked behind a subscription.
Ollama, an open-source app that lets you run local AI models on your computer, wants to change that. It works on macOS, Windows, and Linux, and your prompts are never stored or used for training.
Did you think hitting delete on your AI chatbot conversation actually makes it disappear? Georgia Tech researchers just proved that's not entirely true. They have built a forensic tool called ORISA that can dig deleted conversations from your phone and even rebuild them into a working chatbot session you can keep talking to.
How can ORISA bring deleted AI conversations back?
Touchscreen laptops have been around for years. You can get them in all sizes and shapes. Just not from Apple. For years, the Cupertino giant has treated the idea of a touchscreen MacBook the way I treat a meeting that could have been an email: with open contempt. However, Wednesday looks like the day the company could finally change its mind.
The latest Apple invite puts the “Pro and Tell” showcase in Los Angeles at 10 a.m. PT (1 p.m. ET) on October 28, 2026. Instead of a regular live-streamed keynote, it is an invitation-only, hands-on event for a handful of press and creators (similar to what the company did for the MacBook Neo earlier this year).