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Google Earth VR lets you cruise the globe like Superman

Google Earth VR has been announced on Steam for the HTC Vive, to allow users to explore the entire planet in virtual reality with guided tours, highlighted destinations, and much more.

Virtual reality has a number of interesting applications. The ability to create a virtual world and then allow users to explore and manipulate it in ways that would otherwise be impossible has value for education, engineering, medicine, and. of course, gaming. It’s no wonder, then, that VR remains one of the most exciting fields in computing today.

When it comes to exploring the world, no application takes a more holistic view than Google Earth, which has long provided maybe the easiest way for anyone with an internet connection to fly around the globe and see almost anywhere that’s accessible to Google’s various resources. Therefore, it makes perfect sense that Google would make a Google Earth VR version, as has now been announced on the Steam community.

Google Earth VR comes a year after Google Earth itself celebrated its 10th anniversary. The app started out as a novelty but quickly evolved into something much more, and it is becoming the place where oddities like alleged UFOs and military bases were discovered. Google Earth has been used to discover long-lost civilizations and to identify illegal marijuana crops. Suffice it to say, the app has become a powerful way to visualize our planet, and bringing it to VR is a natural step in its storied evolution.

For now, Google Earth VR is launching on the HTC Vive, and it provides the ability to explore the same 196.9 million square miles as the 2D version of the app. The same cinematic tours are present, as are highlighted destinations to explore such as the Amazon River, the Manhattan skyline, the Grand Canyon, and the Swiss Alps.

Google Earth VR is free to play via Steam. While an HTC Vive is required for now, the app will support other VR platforms next year. The systems requirements for the game mimic those of VR systems in general, requiring a relatively hefty Windows 7 or later PC with at least an Intel Core i5-6500 processor equivalent or higher, 8GB of RAM, and at least an Nvidia GeForce GTX 970 or AMD Radeon R9 Fury.

The absolutely absurd idea of putting a touchscreen display on a mouse isn't exactly new. Turtle Beach already did it with its Command Series MC7, which features a 2.25-inch control screen. But apparently, even that wasn't ridiculous enough for Arctic Fox Technologies. Its new Super Mouse looks like someone took the chunky old Atari ST mouse, slapped a touchscreen and scroll wheel on it, and called it an upgrade.

The result is a rather unusual-looking mouse that is now on Kickstarter, starting at $199. And as ridiculous as it looks, some of its features are genuinely intriguing.

Apple is less than a day away from launching its highly anticipated OLED MacBook Pro with a touch-sensitive screen. But it appears that the upgrade is going to cost a pretty penny. According to a report by Bloomberg, Apple is reportedly eyeing a starting price of $2,899 for the 14-inch MacBook Pro, while the 16-inch version could start at $3,399 in the US.

"At $2,899, the 14-inch model would mark the highest starting price for a new MacBook Pro model, surpassing the $2,799 Apple charged for a 17-inch version introduced in 2006," says the report. The report claims that Apple is targeting a minimum price hike of $400 for its upcoming redesigned 14-inch and 16-inch MacBook Pro models.

I've spent a good amount of time digging into the spec sheet of the new M6 MacBook Pro (14-inch), and for all intents and purposes, this is a classic Apple "chip and connectivity" refresh. It's not a full redesign. The chassis, Liquid Retina XDR panel, speakers, ports, and battery, all of them carry over unchanged.

However, the M6 brings more cores, stronger on-device AI, higher memory bandwidth on the larger configs, and modern wireless. Here’s the practical rundown of what actually improved, and whether those gains are worth your money.