Virtual reality hardware maker Oculus has rolled out Asynchronous Spacewarp technology for Oculus Rift headsets, allowing lower-end computer users to explore virtual realms seamlessly through the use of frame-blending techniques.
The approach effectively lowers the Oculus Rift’s minimum system requirements, opening up virtual reality platforms to a larger user base.
Like Oculus’ previously introduced Asynchronous Timewarp feature, Asynchronous Spacewarp is a frame rate smoothing technique that engages automatically whenever the Oculus Rift detects dropped frames due to insufficient computer processing power. The effect creates the illusion of a smooth frame rate, eliminating the stuttering video associated with virtual reality applications that don’t achieve full 90fps performance.
Oculus notes that the new approach is an improvement over Asynchronous Timewarp, as Rift technology is now able to account for additional factors like camera motion and positional player movement.
“[Asynchronous Spacewarp] generates extrapolated frames from previous frames generated by the VR application,” Oculus explains. “On the surface, this sounds quite a bit like [Asynchronous Timewarp], which is capable of extrapolating for only a single thing: the user’s head rotation. While this covers many of the hitches, it’s not a magic bullet.
“ASW works in tandem with ATW to cover all visual motion within the virtual reality experience. This includes character movement, camera movement, Touch controller movement, and the player’s own positional movement. If the application falls behind the display’s frame rate, the experience typically remains smooth and enjoyable.”
Oculus has also released an SDK for its upcoming Oculus Avatar application, which allows users to create customizable characters that can appear across multiple VR games. Starting this week, Rift owners can begin crafting their Oculus Avatars using an Oculus Remote or Xbox controller, and Avatars will start appearing in games like Sports Bar VR and Kingspray following next month’s launch of the Oculus Touch controller.
Apple has an incredible talent for making me admire its products while simultaneously questioning what on earth it's thinking with the pricing. This isn't even something as bizarre as a monitor stand, but the audacity for starting a new laptop lineup from $2,000 doesn't surprise me.
The newly announced 14-inch MacBook Pro with M6 is just the latest to showcase this. The funny thing is, I already know that it's going to be a reliable workstation. You get a powerful new 2nm M6 processor, a gorgeous Liquid Retina XDR display, and up to 24 hours of battery life. We were impressed by the M5 MacBook Air, so the high-end M6 powered MacBook Pro definitely won't let us down.
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Mini PCs have become an increasingly practical alternative to traditional desktops, especially if you're trying to save desk space without giving up the Windows experience. Whether you need something for everyday work, a home entertainment setup, or more demanding creative tasks, there's a surprising amount of hardware packed into these compact machines.
Apple has unveiled a new iMac and a 14-inch MacBook Pro, both powered by its new baseline M6 chip. If you’ve been eyeing either device, now is the time to act, as entry-level configurations are becoming harder to get with each product launch.
The devices will be open for pre-order Wednesday, October 28, 2026, from 10:10 AM PT. Meanwhile, deliveries and store stock will arrive on Friday, November 6.