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The Vive Pro proves that HTC and Oculus need each other for VR to succeed

The VR landscape has changed with the release of the Vive Pro and it proves that Oculus and HTC aren't really competitors anymore. To make the VR revolution a reality and not just a passing fad, they need each other. 

The Vive Pro has a lot riding on its tiny shoulders. Or strap, or whichever part of it is the shoulders. Anyway, it’s important for a couple reasons, not least of which because it’s the first second-generation virtual reality headset to hit the market. If the original Vive and the Oculus Rift were the proof of concept for modern VR, then the Vive Pro and upcoming Oculus headsets will be the foundation for the future. The thing is, with each passing month, Oculus and HTC have less and less become direct competitors. To make the VR revolution a reality and not just a passing fad, they need each other.

First, let’s talk about the Vive Pro. As we mentioned in our review, it’s a unique product for a unique market. It’s not really for most people, and that’s by design. It’s a high-end gadget that fills the same kind of niche that those giant TVs at Best Buy fill. You know the ones, the massive 4K HDR TVs that take up a whole wall with price tags north of a couple thousand bucks?

Think of the Vive Pro like that. It’s expensive, it requires a very powerful gaming PC (and a whole room set aside for VR) but it’s currently the best VR headset on the market. HTC, with its expensive accessories and hardware caters to the VR audience by promising unbelievable detail and high-fidelity graphics. Oculus is doing something entirely different, but no less important.

The Oculus Go and Santa Cruz headsets are not going to be competing with the Vive Pro. They’re not built for delivering the sharpest, richest, most detailed, high-def VR experience money can buy. They’re built to put VR into as many hands as possible, and not just OK VR like the Samsung Gear VR.

The Oculus Go, for instance, is a stand-alone device not unlike the Google Daydream or Gear VR, but by all accounts, it delivers a surprisingly robust VR experience. Using clever software tricks to dynamically change the resolution and detail so only objects you’re looking at are fully rendered, it can offer high-quality visuals without requiring any external graphical horsepower. It doesn’t require you tuck a phone into it, or plug it into a powerful gaming PC, it just works on its own, and it will hit the market at about $200. That us the important part.

The Oculus lineup will serve as the entry point to VR that the market needs. These technologies are hard to fully describe without the benefit of first-hand knowledge, and the Oculus Go will provide that. So, if that’s true, where does the Vive Pro come in? Right where it is, at the top-end. The Oculus Go is the entry point, it’s a game console. The Vive Pro on the other hand, it’s the big powerful — finicky and not always elegant — LED-bedazzled gaming PC.

In the long run, that’s a very good thing because if VR is going to survive and thrive, it’s going to need both.

The absolutely absurd idea of putting a touchscreen display on a mouse isn't exactly new. Turtle Beach already did it with its Command Series MC7, which features a 2.25-inch control screen. But apparently, even that wasn't ridiculous enough for Arctic Fox Technologies. Its new Super Mouse looks like someone took the chunky old Atari ST mouse, slapped a touchscreen and scroll wheel on it, and called it an upgrade.

The result is a rather unusual-looking mouse that is now on Kickstarter, starting at $199. And as ridiculous as it looks, some of its features are genuinely intriguing.

Apple is less than a day away from launching its highly anticipated OLED MacBook Pro with a touch-sensitive screen. But it appears that the upgrade is going to cost a pretty penny. According to a report by Bloomberg, Apple is reportedly eyeing a starting price of $2,899 for the 14-inch MacBook Pro, while the 16-inch version could start at $3,399 in the US.

"At $2,899, the 14-inch model would mark the highest starting price for a new MacBook Pro model, surpassing the $2,799 Apple charged for a 17-inch version introduced in 2006," says the report. The report claims that Apple is targeting a minimum price hike of $400 for its upcoming redesigned 14-inch and 16-inch MacBook Pro models.

I've spent a good amount of time digging into the spec sheet of the new M6 MacBook Pro (14-inch), and for all intents and purposes, this is a classic Apple "chip and connectivity" refresh. It's not a full redesign. The chassis, Liquid Retina XDR panel, speakers, ports, and battery, all of them carry over unchanged.

However, the M6 brings more cores, stronger on-device AI, higher memory bandwidth on the larger configs, and modern wireless. Here’s the practical rundown of what actually improved, and whether those gains are worth your money.