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Big Tech’s vision for the metaverse is weak. Here’s what it needs

Big Tech's vision for the metaverse is falling flat, so in the spirit of constructive criticism, we put our heads together and came up with some suggestions

Despite the fact that Silicon Valley has burned billions of dollars on the metaverse, current incarnations of the idea remain largely unappealing to the general public – and it’s easy to see why. Between Meta’s lackluster vision for VR meetings and Decentraland’s uncomfortably empty digital cities, the metaverse doesn’t really have much to offer right now.

But just because Big Tech’s metaverse vision is falling flat doesn’t mean that it can’t be improved. So in the spirit of offering constructive criticism, we asked DT staffers what they want to see in the metaverse. What features, elements, or ideals are missing from the metaverse as it exists today? Here’s what DT’s Editorial team thinks:

What makes the metaverse such a compelling promise on paper is the idea of an interconnected digital space. In a best-case scenario, it functions like a 3D version of the internet where you can seamlessly browse between different spaces and experiences. However, that idea has yet to tangibly appear in any current corporate vision of the tech. Meta’s metaverse has largely been presented as a walled garden that doesn’t interact with much outside of Meta-created worlds. You can’t take your Meta avatar and waltz into Roblox or VR Chat currently.

For the metaverse to truly work, companies need to be willing to work together to unite their experiences under one roof – and that’s a tall order in a capitalist society. If Meta is out to pioneer the space, is it going to be willing to work hand-in-hand with Epic Games, another company that’s long had its sights set on building its own version of the metaverse? Corporate competition needs to be set aside to build toward a common goal … and that’s perhaps the most science-fiction part of this whole conversation.

– Giovanni Colantonio, Gaming Editor

No, you don’t need to wear a headset to visit the metaverse, but there’s definitely some sci-fi appeal to doing so, and there’s no doubt a really effectively designed computer-generated environment is incredibly immersive when viewed through a virtual reality headset. Except, unfortunately, a headset that is comfortable to wear and use for hours on end doesn’t really exist yet.

If I’m going to use the metaverse and live out those sci-fi dreams, I want the full experience, and for that I’m willing to wear a headset — just not one that hurts the bridge of my nose, slides down my face, is so heavy it feels like a cat is draped over my skull, can’t be worn anywhere except in the house, costs a fortune, looks ridiculous, and plays havoc with my glasses. Cool software needs universally appealing hardware, which is why apps on our phones and tablets are so successful. The metaverse needs its iPhone before I’m ready to be lured in.

I keep hearing the birth of the metaverse compared to the birth of the internet. That analogy is broken on too many levels to list, but I’ll focus on the most important: The early internet did things. People flocked online to murder strangers across the world in Doom, trade pirated software, and connect with people as weird as themselves. It sold itself; We just needed companies to build the platforms for it.

In contrast, the Meta-imagined metaverse remains a platform in search of purpose. If you give VR hardware to enough gifted deviants with coding chops, they’ll figure it out just like they did 30 years ago. But organic growth is slow, dirty, and not guaranteed to make shareholders money. As long as Meta insists on constructing it from the top down for the purpose of extracting your money, the metaverse is always doomed to look more like the Mall of America than the buzzing cityscape we’re all pining for.

– Nick Mokey, Managing Editor

If Big Tech wants us to believe the metaverse is the future of personal and professional communication, then giving us something that feels like an incremental step toward the future we’re familiar with – the one in sci-fi movies, television, literature, or games – would go a long way toward winning us over. We might be a long way off from announcing, “Call my mother,” and being able to interact with her hologram while preparing dinner, but some discernible step toward that kind of mainstream, accessible sort of future tech would make the idea of a wide-reaching, interconnected metaverse infinitely more appealing for the average person.

Give us something that lets us see ourselves in the future worlds we’ve seen in sci-fi for years now, and it will be easier to embrace the implied potential of the Metaverse.

– Rick Marshall,  Contributing Editor

One of the things that really turns me off about our existing versions of the metaverse is that they’re all hyper-capitalist hellscapes. Everything seems to be attached to your crypto wallet, powered by NFTs, and geared toward transactions that are logged and monitored on some sort of blockchain. It’s as if the whole thing was dreamt up by creatively bankrupt ‘entrepreneurs’ who are more interested in extracting profits than building a vibrant digital universe that frees human creativity from the bounds of the physical world.

I don’t know about you, but I’m not interested in a metaverse that’s built on consumerism, transactional relationships, and neo-feudalist platforms where everything I do ultimately serves some megacorporation’s bottom line. I don’t want to drop into a virtual world that simply mirrors or amplifies the worst parts of the real world. I want something that’s different – or, if I may be so bold – something better. If Big Tech wants to make a meaningful metaverse, it needs to stop thinking about money and start thinking about what the world could be like if money wasn’t part of the equation.

– Drew Prindle, Senior Editor

The absolutely absurd idea of putting a touchscreen display on a mouse isn't exactly new. Turtle Beach already did it with its Command Series MC7, which features a 2.25-inch control screen. But apparently, even that wasn't ridiculous enough for Arctic Fox Technologies. Its new Super Mouse looks like someone took the chunky old Atari ST mouse, slapped a touchscreen and scroll wheel on it, and called it an upgrade.

The result is a rather unusual-looking mouse that is now on Kickstarter, starting at $199. And as ridiculous as it looks, some of its features are genuinely intriguing.

Apple is less than a day away from launching its highly anticipated OLED MacBook Pro with a touch-sensitive screen. But it appears that the upgrade is going to cost a pretty penny. According to a report by Bloomberg, Apple is reportedly eyeing a starting price of $2,899 for the 14-inch MacBook Pro, while the 16-inch version could start at $3,399 in the US.

"At $2,899, the 14-inch model would mark the highest starting price for a new MacBook Pro model, surpassing the $2,799 Apple charged for a 17-inch version introduced in 2006," says the report. The report claims that Apple is targeting a minimum price hike of $400 for its upcoming redesigned 14-inch and 16-inch MacBook Pro models.

I've spent a good amount of time digging into the spec sheet of the new M6 MacBook Pro (14-inch), and for all intents and purposes, this is a classic Apple "chip and connectivity" refresh. It's not a full redesign. The chassis, Liquid Retina XDR panel, speakers, ports, and battery, all of them carry over unchanged.

However, the M6 brings more cores, stronger on-device AI, higher memory bandwidth on the larger configs, and modern wireless. Here’s the practical rundown of what actually improved, and whether those gains are worth your money.