Article Image

Xreal brings spatial computing to a pair of AR glasses

Xreal's Air 2 Ultra AR glasses have spatial computing for hand-tracking and 3D mapping of your room, but that advanced technology isn't cheap.

Xreal just announced its latest pair of AR glasses ahead of CES 2024. The Xreal Air 2 Ultra are a pair of AR glasses that have spatial computing capabilities that allow you to control interfaces with hand gestures.

Based on the Xreal Air 2 smart glasses, this new product adds tracking and 3D sensing technology without the bulk and weight of earlier solutions.

Weighing less than 3 ounces (80 grams), the Air 2 Ultra is claimed to be comfortable enough for hours of use. The glasses look stylish, but are thicker than normal glasses, they feature two sensors at the outer corners of the frame, and have wider earpieces to accommodate the hardware necessary for more advanced processing.

While the Air 2 smart glasses that launched in November 2023 serve mainly as alternatives to a TV or monitor, Xreal added some AR capabilities via its Beam accessory and the Nebula app for Mac, Windows, and Android. This was limited to three degrees of freedom (3Dof), allowing up to three displays that are fixed in place around your head.

The Xreal Air 2 Ultra goes further with hardware that enables depth sensing, 3D environment mapping, hand-tracking, and six degrees of freedom (6DoF). That means you should be able to place virtual objects in a room, on surfaces and walls, then interact with this augmented reality experience as you turn your head and walk around, with everything staying in place.

Of course, traditional two-dimensional screens are also supported for watching videos, creating virtual monitors for work, and playing games on a giant hovering screen with nothing more than easily pocketable glasses, a cable, and a phone.

The display has a 52-degree field of view, while most smart glasses have an field of view under 50 degrees. The display density of 42 pixels per degree should provide plenty of sharpness in the sweet spot. The 500-nit brightness and 120Hz refresh rate match the excellent performance of the Xreal Air 2.

While the sensors in the frames look like cameras, they measure depth and can’t be used to record video or take photos. Instead, they map your room and track your head and hand movement. The Xreal Air 2 Ultra represent a significant upgrade compared to the hardware capabilities of earlier smart glasses.

Xreal describes the Air 2 Ultra as a spatial computing alternative to Apple’s Vision Pro, but these are very different products. The $3,500 Vision Pro, arriving within the next three months, is a self-contained computer that could replace your laptop if Apple unlocks its potential with visionOS. The Xreal Air 2 Ultra, expected to ship by March, costs $699 and requires a compatible phone or a computer for operation.

It’s important to note that the Xreal Air 2 Ultra is currently a developer’s kit meant for creating AR and spatial computing apps, but consumers can order as well. We asked Xreal about the AR apps that will be available at launch. Stand by for more details.

Owners of the Xreal Light qualify for a $100 discount. For more details and to preorder, visit Xreal’s developer website.

All three of Xreal’s latest devices are directly compatible with the iPhone 15, but only for use as a display. Xreal doesn’t make a Nebula app for the iPhone. For earlier iPhone models with a Lightning port, an adapter is needed. Android compatibility is limited to devices that support DisplayPort Alt mode.

The Xreal Air 2 Ultra will be available at $699. Preorders are available now, but the expected ship date will be in March 2024.

Google just dropped its latest AI model, Gemini 4 Carbon, designed to tackle complex coding jobs and cybersecurity threats. The company claims it can work through difficult engineering problems for days, finding hidden bugs and developing fixes across large codebases.

Gemini 4 Carbon also takes the top spot on Artificial Analysis' updated Intelligence Index, scoring 59 points, pushing out Claude Opus 5.5, OpenAI's GPT-6 Astra, and even its own predecessor Gemini 4 Argon.

Apple has just introduced a redesigned MacBook Pro with a few bells and whistles. The focus this time around is on a thinner and lighter build, and an upgrade to a touch-sensitive OLED screen without any ugly notch. And, in case you were wondering, there is definitely a price premium to pay for these niceties, which also include a glowing Apple logo at the back. What if you wanted to get the best that Apple has to offer? Well, the numbers are finally here.

For a mere $14,549, you can get yourself the fully kitted 16-inch MacBook Pro PROLED XDR with the beefiest laptop chip that Apple has to offer, and the best memory configuration in tow. For nearly $15,000, you treat yourself to the 16-inch version of the laptop with a nano-texture glass layer on the screen to reduce reflections and glare.

Apple has unveiled its first-ever touchscreen MacBook Pro. The company seems a bit confused about the naming, calling it the "MacBook Pro with PROLED XDR Display," which is tough to remember. If you look past that and review the full spec sheets, you might ask a genuine question: what are the differences between the touchscreen and non-touchscreen versions?

Given that Apple continues to sell both variants together, that's a genuine question. Luckily, you don't have to spend more time lining up the spec sheets side by side and hunting for differences hidden in the fine print. I took that bullet for you. Here's everything that's different between the PROLED XDR Display and the regular MacBook Pro.