Meta’s latest developer update delivers a quiet but major shift in strategy: the company is moving its metaverse ambitions away from virtual reality and focusing almost entirely on mobile experiences. In its 2026 Horizon update, Meta confirmed it is separating its VR platform from Horizon Worlds and “shifting the focus of Worlds to be almost exclusively mobile.” The move is designed to give both platforms room to grow independently and help creators reach a larger audience.
The message is clear: VR is no longer the primary gateway to the metaverse; phones are. Meta says it began experimenting with mobile versions of Horizon Worlds last year and saw strong momentum. Now it plans to go all-in, citing the potential to connect with billions of users across its social platforms. The company also revealed that mobile worlds grew from zero to more than 2,000 experiences in a single year, with mobile monthly users increasing more than fourfold.
Meta is careful to stress that VR isn’t going anywhere. The company says it still plans to invest heavily in VR hardware and remains one of the biggest backers of the space. What is changing, however, is how it approaches VR development. Instead of building everything in-house, Meta now plans to focus more on funding individual projects and supporting third-party creators with education, case studies, consultations, and other resources designed to help developers grow and better understand VR audiences over time.
At the same time, Horizon Worlds, once positioned as a flagship VR social platform, is being redesigned primarily for mobile players. Meta is now prioritizing mobile to compete with massive social gaming platforms like Roblox and Fortnite, rather than focusing solely on headset adoption.
This pivot follows years of slower-than-expected VR growth and internal restructuring across Meta’s Reality Labs division. The company has been cutting costs and shifting resources toward AI, wearables, and mobile experiences. That shift makes sense given that VR remains a niche market, while mobile gaming and social platforms attract billions of users worldwide. By moving Horizon Worlds to phones, Meta instantly expands its potential audience.
For creators, this means future metaverse experiences will increasingly be designed for touchscreens instead of headsets. For users, it means the metaverse may feel less like a futuristic VR destination and more like another social app on your phone. In short, the metaverse hasn’t disappeared. It has simply moved out of the headset and into your pocket.
AI companies spend enormous amounts of time convincing us their technology is safe and secure. But what happens when those same companies become targets of increasingly sophisticated AI-powered attacks? Anthropic, the company behind Claude, is now facing that question. According to a Washington Post report, cybersecurity startup Cathedral discovered vulnerabilities that let its researchers access sensitive information in Anthropic's internal systems.
The researchers used AI agents to identify potential entry points in less than 12 hours. Interestingly, they didn't need to crack Claude itself. Instead, they exploited weaknesses in third-party business applications that Anthropic uses for everyday operations. Anthropic's security testing program disclosed the findings, which allows outside researchers to identify and report vulnerabilities.
Military working dogs charge into places the rest of us would flee. So, I understand why anyone would want to breed tougher, healthier dogs for the job.
Warhound, a new startup from Colossal Biosciences co-founder Ben Lamm and Anduril co-founder Palmer Luckey, has stepped out of stealth with $200 million to clone and gene-edit working dogs for American troops, police departments, and emergency services (via TechCrunch).
AI can describe a picture, identify objects, and answer questions about what a camera sees. But when a blind user needs a quick answer, getting an entire spoken essay about the scene isn't exactly helpful. Researchers at the University of Maryland (UMD) have found that AI-powered visual assistance can leave blind users doing too much work to get the information they actually need.
The study, titled Say It My Way: Exploring Control in Conversational Visual Question Answering with Blind Users, examined how people interact with Be My AI, an AI-powered feature of the Be My Eyes app. The researchers found that users often received lengthy descriptions that didn't adequately address their immediate goals, forcing them to ask follow-up questions or find ways to steer the AI towards a more useful answer.