In 2015, members of the team behind co-op FPS Payday left developer Overkill Software to form a new studio, 10 Chambers Collective. Now, the first project from the group has been unveiled, under the rather evocative title of GTFO.
Not much has been said about the project at this time, but it seems that it will be a similar type of game to Payday, albeit with a slightly different focus. Once again, it’s an FPS designed for four players to play cooperatively — although this time around, proceedings will be livened up with an injection of horror, according to a report from Gamespot.
The short teaser trailer released by 10 Chambers Collective describes GTFO as “a terrifying new co-operative experience,” and we see a little bit of what that means in the clip. It depicts what looks to be a deep underground cavern, which is presumably the location that players are being tasked with escaping in the game.
Of course, given that this is an FPS, and given that the teaser is backed by some quite disturbing sound effects, we can perhaps assume that there’s something evil lurking in the depths. However, the enemies that will make things difficult for players in GTFO will seemingly be revealed at a later date.
It’s clear that 10 Chambers Collective is making a game for truly hardcore FPS fans. “When we started 10 Chambers Collective, we set out to make a game for the cooperative FPS community that would really put them to the test,” said founder Ulf Andersson. “A game where you don’t just depend on one another for firepower, but truly work together.”
The developers have stated that people playing GTFO solo will probably have a bad time — this is a game that’s all about assembling a team and playing to one another’s strengths. That kind of experience isn’t for everyone, but there will be plenty of gamers eager to take on such a demanding multiplayer title.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.