The follow-up to Warzone — which is now being referred to as Warzone 2.0 — will launch in 2022, according to Activision.
Warzone 2.0 doesn’t have a firm release date just yet, but it will tie directly to the upcoming Modern Warfare II, which is gearing up to launch on October 28, 2022. Based on previous integrations, it’s likely Warzone 2.0 will launch sometime in December 2022.
Activision has confirmed that inventories and player progression will reset for Warzone 2.
Warzone 1 will still remain and all of your items and progression will still be there but it will not crossover into the new Warzone experience in any way. pic.twitter.com/07L8A2Sf4c
— ModernWarzone (@ModernWarzone) June 8, 2022
Activision confirms that Warzone 2.0 will be developed by Infinity Ward, with Raven Software — the team behind the first iteration of Warzone — serving as a support studio.
Warzone 2.0 will come to PS4, PS5, Xbox One, Xbox Series X/S, and PC (via Battle.net and Steam). This contradicts previous reports that Warzone 2.0 would only be available for current-gen platforms.
“The new, free-to-play battle royale Warzone also features the same technology powering Modern Warfare II,” Activision says. This will give some ubiquity across both titles, much like the original Warzone and Modern Warfare 2019.
According to Activision, Warzone 2.0 will receive plenty of post-launch support, as is expected with a live service game:
Expect a massive calendar of free content post-launch featuring evolving gameplay with new maps, modes, seasonal events, community celebrations, and more.
Warzone 2.0 will include A.I. bots, as well, though it’s unclear how this will work exactly. As revealed via a report from Dexerto, the game will support up to 300 bots on the map, and will be used to “protect areas that have cool things,” according to Infinity Ward Animation Director Mark Grigsby.
During Summer Game Fest 2022, Activision will show off gameplay for Modern Warfare II, which will give us an indication of how Warzone 2.0 will look and run in action.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”