All hero Perks in Overwatch 2, explained

    By Anyka Pettigrew
Published February 14, 2025

Many changes and additions are coming to Overwatch 2 in the next few seasons, such as a third-person Stadium mode, the return of loot boxes, and the Perks feature. Blizzard seems to be replacing the game in its entirety with these new minor and major hero Perks coming to Season 15 on February 18.

After fans were immensely disappointed that Blizzard canceled the hero shooter’s promised PvE mode, a huge shakeup like Perks is an exciting feature to play around with. But how do Perks even work, and what do they offer to the typical gameplay experience? Here’s every hero’s major and minor Perks in Overwatch 2.

Hero Perks are new unlockable buffs you can acquire throughout Overwatch 2 matches after your hero levels up. Each hero you play can grow from level one to level three, and as you level up you can start to pick between their available Perks.

Starting at level one, nothing has changed and you’re playing the hero like always. Once they reach level two, you can pick one of two minor Perks that slightly alter their gameplay style. Then at level three, you can pick between two major Perks that truly enhance the way they play.

Out of everything Blizzard has offered since Overwatch 2 dropped in 2020, this has to be the most game-changing feature yet. Now as you play through a match you can feel like you’re making progress and unlocking your hero’s true potential.

Ejection Suit: Eject grants 75% temporary overhealth.

Survival of the Fittest: The Best Defense grants 25 overhealth from eliminations and its max overhealth is increased by 50.

Reconstitution: Jagged Wall hits charge Spike Guard with 25 energy, up to 50 extra.

Battle Shout: Commanding Shout fully reloads Scatter Gun and increased allied reload speed by 50%.

Two Hearts: While on an objective, Mauga counts as two heroes and regenerates 20 health per second.

Fleeting Bulwark: Fortify briefly grants an additional 100 overhealth when activated.

Prolonged Barrier: Void Barrier’s duration is increased by 25%.

Fiery Uptake: Barrier Field is healed for 100% of Fire Strike’s damage dealt.

Hog Toss: Pig Pen’s throw range is increased by 50%.

Massive Impact: Accretion’s knockdown duration increases up to three seconds based on travel distance.

Heavy Landing: During Primal Rage, Jump Pack’s damage and area increase by up to 75% while airborne.

Pack Rat: Health Packs heal an additional 100 health.

Graviton Crush: Graviton Surge deals up to 30% of enemy max health as damage over time

Sidewinder: Coach Gun pushes Ashe and enemies 20% farther.

Armored Artillery: Configuration: Artillery grants 300 temporary overhealth.

Past Noon: Deadeye refunds 30% Ultimate charge if it fully expires.

Enhanced Duplication: During Duplicate, your clone’s first ultimate extends Duplicate’s duration by three seconds.

Dragon’s Thirst: Dragonblade swings gain 30% lifesteal.

Scatter Arrows: Storm Arrows split into three new projectiles on their first ricochet and bounce two extra times.

Nitro Boost: During RIP-Tire, use (LSHIFT) to gain a quick boost of speed. Doing so reduces RIP-Tire’s damage by 50%.

Permafrost: Ice Wall’s duration and cooldown are increased by two seconds.

Helix Shields: Convert 75 health to shields.

Soul Reaving: Collect Soul Globes from dead enemies to restore 50 health.

Overcharged: Railgun’s maximum energy is increased by 50 while Overclock is active.

Field Emergency: Biotic Field’s healing is increased by 100% on critical health allies.

CTRL ALT ESC: Teleporting with Translocator while at critical health initiates passive health regeneration.

Advanced Teleportation: Teleporter’s range is increased by 50%.

Fully Loaded: Activating Overload fully refills Rivet Gun’s ammo.

Blast from the Past: Pulse Bomb’s radius is increased by 50%.

Excavation Exhilaration: While Tectonic Shock is active, cooldowns refresh 300% faster.

Focused Aim: Scoped shots charge 50% faster during Infra-Sight.

Biotic Bounce: After exploding, Biotic Grenade bounces and explodes again for 50 damage and healing.

Automated Healing: After placing Amplification Matrix, your Shoulder Turret periodically fires up to 12 shots at allies, each restoring 25 health.

Morale Boost: Inspire lasts three seconds longer when activated by Whip Shot.

Summer Solstice: Illari’s flight time during Captive Sun is increased by three seconds and her flight speed is increased by 20%.

Hyper Boost: While using Glide Boost, passing through Hyper Ring pushes you forward.

Fortune Teller: Kunai hits launch two Healing Ofuda to an ally in front of you.

Life Cycle: While alive, regenerate 10 health per second. Upon death, drop a healing seed that heals allies for 250 health.

Groovin’: Regenerate four ammo per second while wall riding.

Winged Reach: Guardian Angel’s range is increased by 30%.

Uprush: Fade’s jump height is increased by 50%.

Ascendance: Activate and hold Double Jump to hover for up to three seconds.

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