XDefiant is a fast-paced first-person shooter with a wide variety of gun types to choose from, giving you a ton of choices on how to build your loadouts. Whether you’re a run-and-gun kind of person or prefer to sit back and pop foes from afar, you’ll find that there’s something here that fits your playstyle. However, you’ll need to first unlock most of the guns by completing challenges, and some of them can require playing a specific way for a bit. When you’re ready to do that, here’s how to unlock every gun in XDefiant.
There are currently five assault rifles available in XDefiant. These excel in medium- to long-range gunfights, but can also perform relatively well up close.
There are currently four SMGs available in XDefiant. These are extremely deadly in close-quarters combat, but experience fairly strong damage drop-off at longer ranges.
There are currently three LMGs available in XDefiant. These are incredible at providing suppressive fire at a distance, but they’re also slow, but powerful damage dealers at any range.
There are currently three shotguns available in XDefiant. These are the masters of point-blank firefights, though they are virtually useless at medium range and beyond.
There are currently two marksman rifles available in XDefiant. These blend the run-and-gun experience of an AR or SMG with high-risk/high-reward single-shot damage that can quickly drop foes at any range.
There are currently two sniper rifles available in XDefiant. These are the ultimate long-range weapons, providing opportunities for one-shot kills at the expense of slower movement and aiming.
There are currently five secondaries available in XDefiant. These are usually reserved for use as a last resort due to their lower damage, but they can be a vital part of survival if you run out of ammo in your primary weapon.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.