After what feels like an eternity of trailers, teases, and people trying to figure out exactly what Ananta will be, we finally have a date. The open-world urban action RPG now has an official January 15, 2027, global release date, and developer Naked Rain dropped a new story trailer that gives us another look at its ambitious world.
The new trailer expands Ananta’s world beyond Nova City, introducing Chongxiao’s Lingyun City as the game’s second major location. While Nova City is the sprawling urban playground we’ve seen before, Chongxiao offers a distinctly different setting and lifestyle, giving players another city to explore as they uncover the game’s wider story. The official announcement specifically highlights the contrast between the two locations, with players able to experience their different walks of life rather than simply treating the second city as another giant combat arena.
ANANTA Launch Date Trailer | Global Release January 15th, 2027
The story of ANANTA unfolds between Nova City and Chongxiao’s Lingyun City. Assemble your squad, adventure through different cities, and uncover hidden truths. But that’s not all! You can also experience various… pic.twitter.com/R0ma6V18yQ
And there is plenty to do besides punching things. Ananta lets you assemble a squad, explore its cities and uncover hidden truths while getting involved in the everyday lives of the people who inhabit them. The game’s broader pitch is very much about living in the city, rather than simply passing through it on your way to the next boss fight. That’s part of what makes Ananta so intriguing: it looks like someone took an anime open-world RPG, threw in a little GTA-style urban chaos, and then decided your protagonist should have a suspiciously busy social calendar.
Ananta is now set for a January 15, 2027 global release, and it will launch as a PS5 console exclusive alongside PC and mobile versions. That puts it in an interesting spot, arriving just a couple of months after GTA 6 and giving players another giant open-world playground to get lost in. Whether that’s brave or borderline insane timing is probably something we’ll find out the hard way.
Still, Ananta is looking increasingly difficult to ignore. Between its sprawling cities, character-driven story, combat, ridiculous assortment of vehicles, and all the everyday-life stuff packed into its world, it clearly isn’t short on ambition. Now comes the hard part: proving that all of this actually comes together into a great game when it launches on January 15.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.