The latest update for Anthem is available, and while there are some significant changes that enhance the gameplay, it also brings along some unfortunate news. According to Reddit, the BioWare development team behind the online shooter has delayed additional features that were in the works as part of the road map for Act 1.
The post reveals that the team has been focusing more on squashing bugs and enhancing the game flow than developing the new features that were supposed to arrive as part of Act 1. The delayed features include a Mastery system, guilds, Legendary Missions – Phase II, weekly Stronghold challenges, leaderboards, and some new freeplay events. The team is also putting a hold on Anthem’s first Cataclysm, which was originally planned for May. Beyond the tweaks in Anthem version 1.1.0, the team is also changing how it communicates future plans for the game.
“A lesson we have learned is we have been talking about things too early,” the Reddit post reads. “There are so many factors that can cause us to pivot on our plans – whether it’s bugs [and] stability issues, player feedback, or complications with a feature that require us to take more time to deliver it. Our goal is to tell you about new content and features once the work is closer to being done.
The Anthem team also wants to provide additional avenues for feedback, so the team will be introducing the Player Feedback Environment (PFE) in the near future. It will be exclusive to PC users at first.
It’s not the first time that the developers have used Anthem’s upcoming Cataclysm as a major point of focus when speaking on potential updates for the game. Considering the scope of Cataclysms, which are to be world events that set the pace for Anthem’s road map at various intervals, it wouldn’t be surprising if the team was internally planning to use the experience as a means to assess Anthem’s future. Delaying it makes sense considering the game isn’t in the place the developers want it to be, and it could be a solid measuring stick for player retention and returns once everything is in place.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”