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Nintendo’s launch window for the Wii U has offered a little something for everyone. Beyond the Wii U exclusives, and beyond the re-releases of older big name titles like Mass Effect 3 and Batman: Arkham City, the timing has worked out in Nintendo’s favor, and many big November releases have added the Wii U to their platform releases – albeit a bit later than the releases on the other systems.
One of those big releases (and one of the biggest games of the year regardless of system), Assassin’s Creed III, joins the Wii U during its launch. In most regards, the game is identical to the October 30 release that we reviewed and liked quite a bit, but with a few differences.
The story remains the same, with the focus being on the half-English, half-Native American assassin, Connor, as seen through the eyes of the modern day assassin Desmond Miles. All of the missions, side quests, and multiplayer modes are present. The Wii U version is a direct port, and while it does offer a few new features thanks to the Wii U’s unique capabilities, the content remains the same.
The most notable inclusion is the addition of Remote Play, which allows you to play the game in its entirety on the GamePad. This feature can’t be understated, especially with games like this, games that are giant and immersive, and require huge commitments of time. And while it is just cool in and of itself to have the ability to do this, your friends/roommates/significant others are the real beneficiaries. There are a few downsides to this though.
The controls of the Assassin’s Creed series have been fine-tuned over the course of six years and five games. They require you to move quickly and fluidly as you free run through historical locations, reveling in the video game version of parkour. Those controls have been both the source of praise and frustration depending on who you ask, but regardless, they are crafted with a very particular and demanding gameplay fluidity in mind. The GamePad is not made for this.
It is something you can get used to with practice and effort, but the movements are designed for a different type of controller, and it shows. The Pro Controller is a better fit for this game, but that sacrifices the other benefits of the GamePad.
The Wii U version incorporates the GamePad in ways beyond the Remote Play. While playing it traditionally, the GamePad’s display shows you the map of the area you are in, as well as adding a few touch controls that make switching weapons simple. There is also a dedicated touch screen button that allows you to call your horse. These are all relatively minor changes, but having the map makes things a bit easier – or at least smoother.

While still a great game and a must own for Wii U fans that are interested in the Assassin’s Creed series, there are tradeoffs between the Wii U version and its console cousins. The version on Nintendo’s system offers the ability to play on the GamePad, which is great, but it also reflects the graphical issues that are present on any display. The GamePad also isn’t made for this type of game, and while you can get used to it in time, the better option is the Pro Controller, which negates the benefits of the Wii U.
Make no mistake, Assassin’s Creed III for the Wii U is still a great game and well worth your time, and the benefits the new console offers are nice. There are issues though, and those issues make the other versions a bit superior, but not by much.
(This game was reviewed on the Wii U, using a copy provided by the publisher)
Acer’s Predator Atlas 8 finally has a US release date and price, several months after the company first showed off the handheld in May. The highlight is the Intel Arc G3 Extreme chip inside, which has been adopted by only a couple of other consoles besides the Atlas 8. This version will go on sale exclusively at Best Buy on November 1 for $1,299.99.
Acer originally said the Atlas 8 would arrive in North America in October, but left pricing open at the time. The launch came amid the ongoing DRAM crunch, which has made memory more expensive across the PC industry and complicated pricing for hardware makers.
Gaming laptops and I have a complicated relationship. One of my first gaming rigs was an Acer Predator that was already outdated when I bought it. I was a broke college kid, and that was the best I could afford. So trying out high-end gaming laptops is always fun. But ASUS' ROG Zephyrus G14 is a lot more than a laptop that can run AAA games. It is portable, so you're not lugging around a 2.5kg machine everywhere you go. It is built well, none of that plastic chassis, and can even function as a normal laptop outside of just gaming.
Google Play is borrowing one of the Nintendo Switch’s most useful little tricks. A new Sidekick tool called Playbacks captures a short clip after something interesting has already happened, sparing players from running a screen recorder throughout an entire game.
Playbacks is part of Google Play Store v53.8 and keeps saved clips on the phone. Google first announced it earlier this month, but the new Play Store update marks its arrival for players. Anyone who has watched a perfect win vanish because the record button came too late already understands the appeal.