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Avatar: Frontiers of Pandora isn’t coming until after March 2023

Ubisoft has delayed Avatar: Frontiers of Pandora to the fiscal year 2023. However, it will be launching another smaller game within that window as well.

Ubisoft has delayed Avatar: Frontiers of Pandora to the fiscal year 2023. It will now launch sometime after March 31, 2023.

“We are committed to delivering a cutting-edge immersive experience that takes full advantage of next-gen technology, as this amazing global entertainment brand represents a major multiyear opportunity for Ubisoft,” the company said on a recent earnings call.

Ubisoft continues, saying; “While this additional development time is a reflection of the current ongoing constraints on productions across the industry, we are hard at work to design the most efficient working conditions to ensure both flexibility for our teams, as well as strong productivity, while delivering the best experiences to players.”

Ubisoft says that it will release a smaller, unannounced premium game in 2023-24 that was also originally scheduled to launch between 2022-23. The company didn’t reveal what it was, but the most likely candidate would be the Prince of Persia remake.

During the call, Ubisoft also mentioned that Roller Champions is performing better than Hyperscape, which was Ubisoft’s battle royal egame that had its servers shut down earlier this year.

Kotaku’s Ethan Gach says that a producer from another major upcoming game was recently pulled away in order to help out with Avatar: Frontiers of Pandora. Reportedly, some of the game’s more unique or interesting features may have gotten cut as production continued.

The game’s developer, Ubisoft Massive, first announced the game in 2017. Ubisoft then revealed in an investor call last year that it was slated to release between April 2022 and March 2023. At E3 2021, it was set for a 2022 launch, which it won’t be making now.

Avatar: Frontiers of Pandora will release on PC, PS5, Xbox Series X/S, Amazon Luna, and Google Stadia.

Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.

Why does this run so well on Apple devices?

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”