Nintendo will “re-release” Bayonetta 2 on Wii U as a $30 “standalone product” February 19, Nintendo of America announced Thursday via Twitter. Since it originally hit stores in October 2014, North American copies of Bayonetta 2 also featured a Wii U port of the original Bayonetta. The new disc-based release will only include the sequel.
While the two games were packaged in North America, other regions sold the Wii U versions of Bayonetta and Bayonetta 2 separately, so the original may be also see a solo release as well, if only as a download from the Nintendo eShop. The separation may also be connected to the end of a licensing agreement between Nintendo and Sega, which published the original Bayonetta.
The new version of the game, based on Nintendo’s tweet announcing the re-issue, is tied to Bayonetta’s upcoming appearance as a downloadable character in Super Smash Bros. for Wii U and Nintendo 3DS, which also launches in February. Bayonetta, the seventh and final DLC character coming to the game, was selected based on a “worldwide” online poll held last year. Bayonetta will bring many of her signature abilities to Super Smash Bros, including her four pistols, hair-based summoning attacks, and world-slowing “witch time” abilities.
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The expanded Super Smash Bros. roster also includes Cloud Strife from Final Fantasy VII and Ryu from the Street Fighter series. Amiibo figures based on all three fighters will also be available in March.
If you have a Wii U and never took the time play it, Bayonetta 2 remains one of the best and most original games one can experience on the platform. “Bayonetta 2 is a game whose gargantuan barrage of sex, violence, and surrealism sets the mind on fire in the best possible way,” Anthony John Agnello said of the game in our review.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”