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The best Pokémon games, ranked from best to worst

From Gold and Silver to Legends: Z-A and Pokémon Pokopia, these are the best Pokémon games across the main series, remakes, and spin-offs.

Wherever your Pokémon journey began, there’s a good chance your starting point marked your favorite generation. Maybe it was finding Kanto at the “end” of Pokémon Gold and Silver, exploring the open areas of Pokémon Legends: Arceus, or going back to Pallet Town with Red and Blue. Each era has its share of fantastic memories, whether you’re playing on an original Game Boy or a shiny new Switch 2.

That’s before we touch on the spin-offs, which range from pinball and fighting games to photography, card battling, and town building. With Pokémon Winds and Pokémon Waves set to begin the series’ next chapter in 2027, we’ve looked back across arguably Nintendo’s biggest franchise to determine which games represent the best of the best, as well as the ones you can more safely skip.

Our rankings consider each game’s design, content, innovation, historical impact, and how enjoyable it is to play today. Nostalgia inevitably plays a role, but it isn’t enough to carry a game on its own. Technical problems, limited content, or dated mechanics can hold an entry back, while ambitious changes and a strong postgame can push another higher.

Starter Pokémon: Chikorita, Cyndaquil, Totodile

Pokémon Gold and Silver added 100 Pokémon to the original 151, including one of the series’ strongest starter trios. More importantly, Generation 2 expanded the formula in ways that still shape Pokémon today. The day-and-night cycle changed which creatures appeared and when, while breeding, held items, and the new Steel and Dark types added more depth to team building and battles.

Its biggest trick came after the credits. Once players completed Johto, they could travel back to Kanto, challenge eight more Gym Leaders, and eventually face one of the series’ most memorable final battles. With 16 badges across two regions, Gold, Silver, and Crystal remain among the most substantial Pokémon adventures Game Freak has made.

Johto is also one of the series’ best regions to explore, supported by legendary Pokémon including Lugia, Ho-Oh, Raikou, Entei, and Suicune. Crystal strengthened the package with animated Pokémon sprites, a larger role for Suicune, and the series’ first playable female protagonist.

The uneven level curve and limited availability of some Johto Pokémon keep the games from being flawless. Few entries, however, match their sense of discovery or the scale of their postgame. We’d also be remiss not to mention HeartGold and SoulSilver, the enhanced Nintendo DS remakes, but we’ll get to those below.

Starter Pokémon (Blue/Red): Charmander, Squirtle, Bulbasaur

Starter Pokémon (Yellow): Pikachu

Partly because of nostalgia and partly because of how confidently they established the formula, Generation 1’s trio remains near the top. Pokémon Red and Blue introduced the original 151 creatures, the Kanto region, eight Gym Leaders, Team Rocket, and the basic loop of catching, training, trading, and battling.

The games are far more limited than their successors. Their battle systems contain major balance problems, inventory management is cumbersome, and several mechanics don’t work as players might expect. Pokémon Yellow softened some of those rough edges by reshaping the journey around the animated series, giving players a Pikachu that followed them and changing several encounters and Gym Leader teams. It also used an expanded palette when played on Game Boy Color, though it wasn’t the series’ first fully color-designed release.

Generation 1 may no longer be the easiest place for newcomers to start, but its compact world and brisk progression remain appealing. More importantly, the original creatures, locations, and structure established almost everything the series would spend the next three decades expanding.

Starter Pokémon: Treecko, Torchic, Mudkip

Generation 3 is where Pokémon began placing much more emphasis on the individual qualities of each creature. Ruby and Sapphire introduced abilities and natures, while the revised stat system made EVs and IVs more important for players who wanted to build competitive teams. The power of the best Game Boy Advance games also made the now 386 Pokémon more colorful and expressive.

Hoenn remains one of the series’ most distinctive regions. Its islands, coastal routes, weather effects, and exploration-focused mechanics gave it a stronger sense of place than many earlier settings. The 135 new Pokémon may not be as consistently memorable as Generation 2’s additions, but the lineup still produced standouts such as Gardevoir, Flygon, Metagross, and Mudkip.

Emerald is the strongest version of the generation. It combines elements from Ruby and Sapphire, expands the conflict between Team Magma and Team Aqua, improves several Gym Leader teams, and adds the Battle Frontier, one of the best postgame challenges in the series.

Too much water became a running joke for a reason, and the heavy use of ocean routes can make parts of Hoenn drag. Generation 3 still stands as one of Pokémon’s most complete eras. Its Nintendo 3DS remakes, Omega Ruby and Alpha Sapphire, modernize much of the experience, though we’ll cover them separately.

Starter Pokémon: Rowlet, Cyndaquil, Oshawott

There’s some debate over whether Pokémon Legends: Arceus technically counts as a mainline title. Wherever it belongs, it delivered one of the series’ most ambitious changes in direction. Rather than following the usual path from Gym to Gym, it focuses on exploring large areas, researching Pokémon, and completing the Hisui region’s first Pokédex. Catching creatures directly in the field makes discovery faster and more involved, while Strong Style and Agile Style add a welcome wrinkle to turn-based battles.

We praised Pokémon Legends: Arceus in our review for its rewarding research system, streamlined catching, charming sidequests, and smart combat changes. Its rough visuals, repetitive research tasks, and limited biome variety keep it from reaching the top three.

Later games have built on some of its ideas, but few entries offer the same satisfying rhythm of observing, approaching, and catching creatures in the wild. It still feels like the reinvention Pokémon had needed for years.

Starter Pokémon: Sprigatito, Fuecoco, Quaxly

If it weren’t for their technical problems, which the Switch 2 thankfully clears up, Pokémon Scarlet and Violet could have ranked among the series’ best. Their open-world structure gives players far more freedom than previous generations, even if the lack of level scaling means that freedom doesn’t always work as advertised.

The three main story paths can be tackled in almost any order, and their eventual convergence delivers one of the series’ strongest finales. Paldea is also home to one of its finest collections of monsters, while auto-battling, cooperative exploration, and Terastallization give players more ways to build and use their teams. In our review, we called the open-world approach a real step forward for a series that had been stuck in a holding pattern.

The original Nintendo Switch versions remain difficult to excuse. Frame-rate drops, pop-in, rough textures, and bugs regularly distract from the adventure. The Switch 2 update makes exploration much smoother, but it can’t repair the sparse world or uneven quest design. Scarlet and Violet are messy games built around some of Game Freak’s best ideas, and the freedom, creature roster, and unexpectedly effective story are strong enough to survive the rough presentation.

Starter Pokémon: Chikorita, Tepig, Totodile

Pokémon Legends: Z-A takes the experimental structure of Legends: Arceus in a different direction. Rather than spreading its adventure across several wilderness areas, the game is set in and around Lumiose City, where urban redevelopment has created designated zones for wild Pokémon.

Its biggest change is the move to real-time battles. Trainers and Pokémon can reposition themselves during fights, while moves have their own ranges, areas of effect, and timing considerations. Combat feels more immediate than the traditional turn-based system, though the camera can struggle to keep up when multiple opponents join the chaos.

Mega Evolution returns as a central mechanic rather than a nostalgic extra. It fits naturally into the more action-focused battles, while the Z-A Battle Club gives up to four players a separate competitive mode built around short real-time matches. The Mega Dimension expansion, released December 10, 2025, continues the story after the main campaign and introduces additional Pokémon and Mega Evolutions.

Lumiose City is densely packed with rooftops, alleys, side activities, and Pokémon encounters, but spending the entire game in one urban setting limits the sense of discovery that made Hisui so compelling. Its ambitious battle system still places it above Sword and Shield, even if it doesn’t quite match the freedom or novelty of Legends: Arceus.

Starter Pokémon: Grookey, Scorbunny, Sobble

Pokémon Sword and Shield were the first new-generation mainline entries built as a Nintendo Switch game, finally delivering a new Pokémon adventure on a home console. The British-inspired Galar region largely follows the series’ traditional route structure, but the Wild Area offered an early glimpse of a more open Pokémon game, with roaming creatures, changing weather, and broad spaces between towns.

The Gym Challenge is one of the generation’s strongest ideas. Battles take place in packed stadiums, giving routine badge matches a sense of scale that earlier games lacked. Dynamax and Gigantamax transformations are excessive, but they fit that sporting atmosphere and give multiplayer raids a clear focal point.

With roughly 400 Pokémon in the base game, Sword and Shield also became the first mainline entries that didn’t support every existing species. That decision overshadowed much of the launch and weakened the traditional promise of carrying a long-running collection forward, even though later updates and expansions restored part of the missing roster.

The Isle of Armor DLC and The Crown Tundra make the package considerably stronger, adding more open environments, returning Pokémon, new storylines, and some of Galar’s best legendary encounters. The region’s stadium battles deserved an adventure less linear than the one surrounding them.

Starter Pokémon: Rowlet, Litten, Popplio

Pokémon Sun and Moon changed the usual progression more dramatically than most earlier entries. Set across the islands of Alola, the games replaced traditional Gyms with island trials, Totem Pokémon battles, and challenges against each island’s Kahuna.

The region introduced 80 new Pokémon, regional forms for familiar creatures, Z-Moves, Ultra Beasts, and an expanded role for Mega Evolution. Team Skull also stood out from the series’ usual villain groups, while the Aether Foundation gave the story more nuance than its cheerful presentation initially suggested.

Ultra Sun and Ultra Moon build on that foundation with additional Pokémon, new areas, expanded Ultra Beast encounters, and a more substantial endgame. Mantine Surf and Ultra Warp Ride add variety, while the revised climax gives Necrozma a much larger role.

The trade-off is repetition. Much of the opening and central story closely follows Sun and Moon, making the enhanced versions feel too familiar for returning players. Constant interruptions and lengthy tutorials also slow the pace. Alola’s distinct structure and strong roster still make it one of the more memorable eras among the best 3DS games.

Starter Pokémon: Chespin, Fennekin, Froakie

Pokémon X and Y marked the main series’ move to fully 3D character models and environments. The shift gave battles far more personality, while the France-inspired Kalos region brought a sense of scale and style that earlier handheld entries couldn’t match.

Generation 6 introduced just 72 new Pokémon, but it also debuted Mega Evolution, one of the series’ most popular battle mechanics. Temporary transformations gave older favorites such as Charizard, Lucario, and Gengar new designs and strategic roles without permanently adding another evolutionary stage. Faster movement, the Player Search System, and Super Training also made playing and building teams more convenient.

A thin postgame and low difficulty leave many of those systems underused, while parts of Kalos feel less developed than its striking capital city. X and Y nevertheless established the visual and mechanical foundation that later Nintendo 3DS entries would build on.

Starter Pokémon: Turtwig, Chimchar, Piplup

Pokémon Diamond and Pearl marked another major technical step for the series. The move to Nintendo DS brought sharper visuals, a larger world, and online trading and battling. Generation 4 also introduced the physical and special move split, one of Pokémon’s most important battle-system changes, while its 107 new species included Lucario, Garchomp, and several evolutions for older Pokémon.

Pokémon Platinum is the best way to experience Sinnoh. It improves the regional Pokédex, smooths out some of the originals’ pacing issues, expands the story around Giratina and the Distortion World, and adds the Battle Frontier as a substantial postgame challenge.

The generation still has drawbacks. Diamond and Pearl are notoriously slow, and Sinnoh’s heavy use of Hidden Machines makes exploration cumbersome. Its battle changes and online features had a lasting impact, but the originals rely heavily on Platinum to bring out the region’s full potential.

Starter Pokémon: Snivy, Tepig, Oshawott

Generation 5 took one of the series’ biggest creative risks. Pokémon Black and White restricted the main story to 156 entirely new Pokémon, forcing players to build teams without leaning on familiar favorites. That gave Unova a distinct identity, but it also made the opening roster more divisive than most generations.

The games put greater emphasis on story, with Team Plasma questioning whether catching Pokémon is ethical and N serving as one of the franchise’s more memorable antagonists. Seasonal changes, animated battle sprites, Triple Battles, and Rotation Battles gave the Nintendo DS entries a stronger visual and mechanical identity.

Black 2 and White 2 were the series’ first direct sequels rather than enhanced rereleases. Set two years later, they add new locations, bring back Pokémon from earlier generations, expand the regional Pokédex, and introduce a substantial postgame built around features such as the Pokémon World Tournament.

There’s plenty to admire here, particularly the storytelling and the decision to make true sequels. Still, the all-new opening roster is inconsistent, several new battle formats never become essential, and the generation can feel more like a refinement of the Nintendo DS formula than a major leap forward. It remains a strong pair of adventures, but the generations above it made a more immediate impact.

Pokémon remakes do more than move an older adventure onto newer hardware. The best ones preserve what worked while improving the presentation, expanding the Pokédex, adding modern battle mechanics, and introducing enough new content to make returning worthwhile.

This section only includes full remakes. Enhanced editions such as Pokémon Crystal, Emerald, Platinum, and Ultra Sun and Ultra Moon remain grouped with their original generations. Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! belong here because they substantially remake Pokémon Yellow.

Starter: Chikorita, Cyndaquil, Totodile

Pokémon HeartGold and SoulSilver preserve the scale of the original journey while adding enough mechanical, visual, and quality-of-life improvements to make them one of the strongest packages in the series.

The biggest addition is simple but effective. The first Pokémon in your party can follow you throughout the overworld. It expands the idea introduced in Pokémon Yellow across the full Pokédex and makes the player’s team feel more present during the journey.

The remakes also add the Pokéathlon, touchscreen controls, updated battle mechanics, and content introduced in Pokémon Crystal. The GB Sounds item lets players switch to arrangements inspired by the original Game Boy soundtrack, while the return of both Johto and Kanto preserves the two-region structure that made Generation 2 memorable.

Not every problem was fixed. The uneven level curve remains, and some Johto Pokémon are still awkwardly placed late in the adventure. No other Pokémon remake balances preservation and expansion quite as successfully.

Starters: Charmander, Squirtle, Bulbasaur

Pokémon FireRed and LeafGreen were Game Freak’s first full remakes, bringing Kanto to the Game Boy Advance with updated visuals and the battle systems introduced in Generation 3. Abilities, natures, improved menus, and clearer tutorials make the journey much easier to revisit without changing its straightforward structure.

Their biggest addition is the Sevii Islands, an extra area with new missions, Johto Pokémon, and stronger links to the wider series. Completing those missions unlocks trading with Ruby, Sapphire, and Emerald, giving the remakes a useful role within the Generation 3 ecosystem.

They’re conservative compared with later remakes, and some newer Pokémon and mechanics remain unavailable until after the main story. That restraint also helps preserve the brisk pace that made the originals work.

Starters: Treecko, Torchic, Mudkip

Pokémon Omega Ruby and Alpha Sapphire return to Hoenn with the presentation and battle systems introduced in Pokémon X and Y. They preserve the original region’s structure while adding Mega Evolution, reusable TMs, Super Training, and a broader selection of Pokémon.

Their standout addition is Soaring, which lets players fly above Hoenn on Latios or Latias and land at Mirage Spots containing rare Pokémon and legendary encounters. The Delta Episode adds a postgame storyline centered on Rayquaza and Deoxys, while Secret Bases, contests, and online features make the remakes more connected and customizable than the originals.

Their biggest drawback is what they leave behind. Omega Ruby and Alpha Sapphire replace Emerald’s Battle Frontier with the much smaller Battle Maison. That omission prevents them from fully replacing Emerald as the definitive Hoenn experience.

Starters: Turtwig, Chimchar, Piplup

Pokémon Brilliant Diamond and Shining Pearl bring the original Nintendo DS games to Switch with updated visuals, faster battles, and several quality-of-life improvements. The core adventure remains extremely close to Diamond and Pearl, including their map design, story beats, and progression.

The biggest addition is the Grand Underground. It expands the original Underground into a larger network of caverns filled with Pokémon Hideaways, giving players access to a wider range of species and making team building less restrictive.

Modern conveniences include autosaving, easier HM use through the Pokétch, and expanded trainer customization. Ramanas Park provides a postgame route to catching legendary Pokémon from earlier generations.

In our review, we praised the remakes for faithfully translating the originals, but that faithfulness is also their central weakness. They largely ignore Pokémon Platinum’s expanded Pokédex, revised pacing, and Distortion World content. The result is a polished remake of the weaker version of Sinnoh.

Starter Pokémon: Pikachu or Eevee

Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! are loose remakes of Pokémon Yellow, rebuilding Kanto with bright 3D visuals, visible Pokémon in the overworld, and a catching system inspired by Pokémon Go. Wild encounters replace traditional battles with motion-based or button-controlled catching sequences, making the games unusually approachable for younger players and newcomers.

The partner Pikachu or Eevee plays a much larger role than a standard starter. Each learns exclusive moves, reacts to locations and characters, and remains outside its Poké Ball throughout the journey. Cooperative play lets a second person join, while compatibility with Pokémon Go allows certain creatures to be transferred into the Switch games.

That accessibility comes at a cost. The catching system removes some of the tension involved in weakening wild Pokémon, while the limited roster and low difficulty make the adventure feel lightweight for veterans. It remains one of the most polished ways to revisit Kanto.

Pokémon’s spin-offs have stretched the series far beyond turn-based RPGs. The franchise has produced photography games, tactical RPGs, fighting games, puzzle games, card battlers, MOBAs, and mobile titles, with results ranging from excellent to thoroughly disposable.

For this ranking, we’re focusing on games that meaningfully reinterpret Pokémon’s creatures or systems rather than simply borrowing the license. We’ve also considered how well each game holds up today, though some older titles remain difficult to access on current hardware.

There have been several attempts to bring the Pokémon Trading Card Game to phones and computers, but Pokémon Trading Card Game Pocket succeeds by focusing as much on collecting as battling. Detailed card art, animated effects, and two free packs each day recreate much of the appeal of opening physical boosters, while simplified rules keep matches short and approachable. Digital Trends found the pack-opening loop immediately compelling in its hands-on preview.

Regular expansions have added cards, missions, and collection features, while trading makes it easier to fill gaps in a set. The free-to-play structure is reasonably generous for casual players, though completing collections or chasing rare cards can still push players toward the Premium Pass and other purchases.

It isn’t a full replacement for the physical Pokémon TCG or the more competitive Pokémon TCG Live. Its streamlined rules sacrifice some depth, but few spin-offs capture Pokémon’s collecting appeal this effectively.

Pokémon Pokopia takes the franchise into life-simulation territory without feeling like Pokémon pasted onto somebody else’s idea. Players control a Ditto transformed into a human, then gather materials, craft furniture, farm, and rebuild a barren landscape into a growing community for visiting Pokémon.

Its strongest idea is how naturally Pokémon abilities feed into the building systems. Different creatures help produce materials, shape the environment, and unlock new ways to expand the settlement. Familiar moves gain practical uses outside battle, and recruiting Pokémon feels tied to the world rather than a checklist.

Requests, environmental puzzles, construction goals, and a steady stream of new residents provide more structure than its relaxed presentation suggests. Cooperative play also lets up to four players build and explore together. Pokémon Pokopia launched exclusively for Nintendo Switch 2 on March 5, 2026.

New Pokémon Snap turns Pokémon-watching into a relaxed mix of photography, puzzle solving, and environmental exploration. Rather than battling creatures, you travel through the Lental region on a guided vehicle and photograph Pokémon behaving in their natural habitats.

Each course changes as its research level increases, revealing new routes, interactions, and photo opportunities. Getting the best shots requires careful timing and experimentation with tools such as Fluffruit, Illumina Orbs, and the Melody Player. Pokémon feel lively and expressive, while the varied environments keep repeat runs enjoyable even when you’re chasing a single missing pose.

The scoring system can be inconsistent, and the on-rails progression won’t appeal to everyone. Few Pokémon games, however, create such a convincing sense that these creatures exist beyond battles.

Pokémon Stadium brought the original 151 Pokémon into full 3D years before the mainline series made the jump. Its tournament structure strips the experience down to battling, letting players work through themed cups, challenge Gym Leaders, and test teams against friends in local multiplayer.

The defining feature was the Transfer Pak, which let players bring trained Pokémon from Red, Blue, or Yellow into the Nintendo 64 game. Its minigames became nearly as memorable as the battles, with Clefairy Says, Sushi-Go-Round, and other simple contests giving it an easy party-game appeal.

Rental Pokémon can be awkwardly balanced, and the lack of a traditional adventure limits its standalone appeal. As a multiplayer showcase, however, Pokémon Stadium remains difficult to replace.

Pokémon Conquest transforms the series into a turn-based tactics game set in the feudal-inspired Ransei region. Players recruit warlords, pair them with compatible Pokémon, and capture territories across a map divided into rival kingdoms.

Battles take place on grid-based arenas with environmental hazards, elevation changes, and objectives beyond defeating every opponent. The crossover with Nobunaga’s Ambition sounds strange on paper, yet its limited movesets, positioning systems, and warrior bonds give the combat an identity that fits both franchises surprisingly well.

The tactical systems aren’t as demanding as those in Fire Emblem or Final Fantasy Tactics, and managing a growing roster can become repetitive. Its distinctive setting and branching postgame campaigns still make it one of Pokémon’s boldest experiments.

Pokémon Mystery Dungeon: Rescue Team DX casts the player as a Pokémon rather than a trainer. After waking up in an unfamiliar world, you form a rescue team, explore randomly generated dungeons, and gradually uncover why you were transformed.

Every movement advances time, so positioning, resource management, and knowing when to retreat matter as much as choosing the right attack. Recruiting Pokémon expands the rescue team, while camps provide homes for creatures collected between missions.

The Switch remake combines Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team with a watercolor-inspired art style and several useful updates. Automated movement and attack suggestions make its repetitive stretches easier to manage without removing the tactical decisions behind tougher encounters.

Random layouts and repeated rescue missions can become a grind, particularly before the story reaches its stronger moments. Its emotional narrative and unusual perspective nevertheless give it an identity the franchise rarely matches.

Pokémon Champions strips the series down to competitive battling. Players assemble teams, learn matchups, and compete using familiar mechanics such as types, abilities, held items, moves, and Mega Evolution. It supports cross-platform battles between mobile devices and Nintendo Switch systems, and compatible partners can be brought in through Pokémon Home.

Its accessibility comes from removing the need to complete a full RPG before building a competitive team. That narrow focus also means there’s little here for players who prefer exploration, collecting, or story-driven progression. Champions is less an adventure than a dedicated piece of competitive infrastructure, which is precisely what its intended audience needs.

The original Pokémon Snap Nintendo 64 game proved that a Pokémon title didn’t need battles to be compelling. Players travel through on-rails environments and photograph Pokémon for Professor Oak, with items, music, and environmental interactions revealing hidden creatures and better shots.

Its short length and small number of courses feel limited next to New Pokémon Snap. The original remains charming and inventive, though, and its photography-and-puzzle formula was strong enough to return more than two decades later.

Pokémon Go came closer than any other spin-off to fulfilling the fantasy of finding Pokémon in the real world. Its location-based map turns parks, landmarks, and city streets into places to catch creatures, visit PokéStops, battle in Gyms, and meet other players.

Raids, Routes, Party Play, player-versus-player battles, research tasks, Community Days, and Max Battles have given longtime players far more to do than repeatedly throw Poké Balls at whatever appears nearby.

Where you live heavily shapes the experience. Dense urban areas offer more PokéStops, Gyms, events, and active players, while rural users often get a thinner version of the same game. The constant event calendar and inventory management can also make playing feel like maintenance.

None of that diminishes its impact. Pokémon Go turned public spaces into part of the game and changed how millions of people experienced the franchise.

Pokémon Unite turns the series into a five-on-five MOBA built around short, approachable matches. Players defeat wild opponents to gain experience, evolve during battle, and score points in the opposing team’s goal zones. Its broad roles and simplified controls make it easier to learn than games such as League of Legends.

The game works best when teams coordinate around major objectives and the frantic final minutes. That reliance on cooperation makes solo matches frustrating, while its monetization has occasionally distracted from an otherwise polished competitive game.

It lacks the strategic depth of the genre’s largest names, but it succeeds as an accessible introduction to MOBAs.

Pokémon Puzzle League is essentially Tetris Attack with a Pokémon makeover. Players swap adjacent tiles to create rows or columns of three or more, clearing space while sending garbage blocks to an opponent’s board. The rules are simple, but building chains and combos at higher speeds becomes demanding quickly.

The Pokémon connection is largely cosmetic, though familiar animated-series characters, voice clips, and music give it more personality than a basic licensed reskin. The puzzle game beneath that presentation is excellent and remains especially strong in competitive multiplayer.

Pokémon Pinball turns catching the original 151 creatures into a surprisingly effective pinball game. Each of its two tables is based on either Pokémon Red or Blue, with captures and evolutions worked into the usual rhythm of ramps, bumpers, and score multipliers.

The Game Boy Color cartridge’s battery-powered rumble feature was an unusual novelty for the handheld. Two tables aren’t many, but the push to complete the Pokédex gives each run a goal beyond chasing a high score.

Pokémon Café ReMix is a free-to-start puzzle game in which players run a café staffed by Pokémon. Completing orders involves linking matching Pokémon icons in swirling chains, with each staff member offering a skill suited to particular ingredients or obstacles.

Originally released as Pokémon Café Mix, it was substantially reworked and renamed in 2021. Its refreshed puzzle systems, recruitable staff, outfits, events, and café upgrades provide a light progression loop beyond chasing higher scores.

The soft art style and simple touch controls make it easy to pick up for a few minutes, but repetition, limited-time events, and optional purchases eventually intrude. Its puzzles aren’t especially deep, though it remains a charming diversion for players who want something gentler than battling.

Pokkén Tournament DX combines Pokémon with a fighting-game structure inspired by Tekken. Instead of issuing commands from a menu, players directly control their chosen Pokémon, dodging attacks, closing distance, and chaining moves in real time.

Battles shift between a three-dimensional Field Phase and a more traditional two-dimensional Duel Phase. The Switch version adds fighters, support Pokémon, and modes, while counters, grabs, support calls, and phase shifts give competitive matches more depth than the presentation initially suggests.

The roster is small compared with major fighting games, and the single-player campaign becomes repetitive. It remains one of the better attempts to translate Pokémon battles into direct action.

Detective Pikachu trades battles and collecting for a story-driven adventure set in Ryme City. Players control Tim Goodman, who teams up with a gruff, coffee-loving Pikachu while investigating the disappearance of Tim’s father.

Cases involve searching locations, gathering testimony, examining evidence, and piecing together clues. Other Pokémon help through abilities such as tracking scents or reaching places Tim can’t access, though the game rarely lets players reach a genuinely wrong conclusion.

The original Nintendo 3DS game is harder to obtain digitally following the closure of the system’s eShop, while its story continues in Detective Pikachu Returns on Nintendo Switch. Neither entry offers especially demanding puzzle solving, but both show how comfortably Pokémon can fit into a traditional adventure game.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.