Article Image

Black Myth: Wukong is one of the fastest-selling games of all time

Analysts suggest that Black Myth: Wukong's massive success across platforms is thanks to changing player attitudes and developers in China.

Black Myth: Wukong hasn’t been out a week, but it’s already breaking sales records by not only selling millions of copies in just a few days, but becoming one of the fastest-selling games of all time, according to one analyst.

Developer Game Science revealed Friday that the game had sold 10 million copies across all platforms, with a peak of 3 million concurrent players. This lines up with data on third-party Steam tracking sites like SteamDB, which show that the game peaked at 2.4 million concurrent players on Thursday, which was just two days after release. It’s still up above 2 million players at the time of this writing.

Black Myth: Wukong has sold 10 million copies across all platforms.
(Data as of 21:00 Beijing time, August 23, 2024)

Thanks to all players worldwide for your support and love.
Have a great gaming weekend!#BlackMythWukong pic.twitter.com/mp3mk9JxrX

— Black Myth: Wukong (@BlackMythGame) August 23, 2024

Niko Partners analyst Daniel Ahmad wrote on X that this success makes Wukong “one of the fastest-selling games of all time, surpassing Elden Ring and Hogwarts Legacy in the same time frame.” In terms of concurrent players, it’s only been surpassed by PUBG, which peaked at 3.2 million players on Steam around six years ago.

You can attribute its success to a lot of factors — its stunning visual style due in part to the use of Unreal Engine 5, its soulslike gameplay — but according to Ahmad, it goes back to how it spread throughout China. Game Science is a Chinese studio backed by Tencent, and the game is based on Journey to the West, one of the most famous Chinese novels of all time.

“The high-end graphics, transformational (literally) gameplay, and cultural connection resonated strongly with Chinese gamers,” Ahmad wrote in a blog post.

More importantly, Wukong shows that Chinese developers are ready to compete with the Western video game industry, and that player preferences are changing. In 2014, Niko Partners found that most player spending was on mobile. By 2024, the country had overturned its console ban and in 2021, Valve launched an international version of Steam.

“Black Myth: Wukong is more than just a one-off success story — it represents the growing capabilities and ambitions of Chinese game development studios and their ability to compete on the global stage,” Ahmad writes.

Plus, Chinese players want bigger blockbuster experiences, and Wukong seems like a great example of one that can hit every checkbox. There haven’t been a lot of big AAA game releases this year either, so despite accusations of sexism and its long development time, it appeals to players outside of China as well. Jacqueline Burgess wrote in The Conversation that “until now, video games have been an untapped soft power resource in China. But the rise of Black Myth: Wukong suggests this is going to change.”

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.