The Blood of Dawnwalker, the upcoming dark-fantasy action RPG from Rebel Wolves, is looking increasingly ambitious. The studio was founded by veterans of CD Projekt Red, and the game has already caught plenty of attention for its gorgeous visuals, open-world design and choice-driven gameplay. Now we know what kind of hardware will be needed to run all that eye candy.
The PC requirements are surprisingly reasonable. The minimum spec asks for just a GTX 1060 or RX 580, paired with 16GB RAM, while the recommended spec lists an RTX 4060, RX 7600 XT or Intel Arc B580. That’s considerably less intimidating than the GPU requirements we’ve seen attached to many modern AAA games.
There is a catch, though: these targets assume upscaling at the Balanced setting, using technologies such as DLSS, FSR or XeSS. That’s becoming increasingly common, but it’s worth remembering when looking at those numbers. Still, the fact that a GTX 1060 or RX 580 is enough for the game’s entry-level 1080p/30fps target is encouraging. These GPUs predate the current generation of AI-powered upscaling, so the game should have plenty of breathing room for older hardware at native resolutions if expectations are kept sensible.
Console players get two modes: Quality targets dynamic 4K at 30fps, while Balanced targets dynamic 4K at 40fps on PS5, PS5 Pro and Xbox Series X. The PS5 Pro gets enhanced visual quality, but doesn’t get a higher frame-rate target.
A 30fps quality mode isn’t exactly shocking for a visually ambitious current-gen RPG. We’ve seen plenty of them. But no 60fps mode on the PS5 Pro is a bummer, especially when the more powerful console can’t break past 40fps. A 40fps mode is certainly preferable to 30fps, but gamers who have become accustomed to 60fps will probably find the ceiling a little hard to swallow.
Still, The Blood of Dawnwalker is shaping up to be an ambitious RPG, among other games that have us excited, and the gameplay we’ve seen looks seriously good. Rebel Wolves also has plenty of pedigree behind it. If the studio can pair those visuals and systems with solid optimization, this could be one of those games where the technical compromises make a little more sense once the controller is in hand.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.