Article Image

‘Bow to Blood’ hands-on preview

Sci-fi airship sim "Bow to Blood" grabs great ideas from naval combat and space games to make a fresh new experience for PlayStation VR.

“Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Find out more about how we test and score products.“

Bow to Blood is a game that wonders if you’d be any good at captaining a sci-fi airship that looks a bit like a flying pirate galleon. It’s also a game about whether or not you can be trusted.

The upcoming PlayStation VR sci-fi flight sim made its first public appearance at PlayStation Experience 2017, and you’d be forgiven if you didn’t know what to make of it at first. Eye-popping and colorful, the game has an aesthetic that evokes the cover of a 1970s sci-fi novel, awash in yellow skies, pink hills, and green, buzzing lasers. You control the captain of a flying airship, competing on a fantasy gladiator reality show, in which you battle other ships, giant robots, and whatever else the show’s creators think might be interesting to watch.

As the captain, your job is to stand at the helm and steer the ship, but controlling your space boat gets a whole lot more complicated than just adjusting the throttle and turning a wheel. Bow to Blood borrows ideas from other ship-centric games — sci-fi and otherwise — to add extra layers of control and complexity to the battle. Through a nearby control panel, you control your ship’s shields, guns, sensors, and engines, dictating how much power of your limited power goes to each system. You’ve also got robot crew mates to boss around, sending them to man certain systems to boost their efficiency, or to put out fires and keep everyone from exploding.

Functionally, Bow to Blood feels like a combination of the naval combat from Assassin’s Creed IV: Black Flag, the system management ideas from sims like FTL: Faster Than Light and Star Trek: Bridge Crew, the humor of something like Smash TV, all wrapped in an aesthetic not unlike No Man’s Sky. And that’s all smashed into virtual reality.

Mechanically, Bow to Blood feels both familiar and wholly different from traditional flight sim combat. The game mixes traditional and motion controls: You steer your ship with the analog sticks of the DualShock 4 controller, and point the controller at specific rooms when you want your robot crew to man stations or fix things. You adjust your ship’s power levels by quickly pointing and clicking the panel to move resources around. If robot boarders show up on the sides of your ship, you can reach down and grab a sidearm and trigger in a quick, familiar VR shooting session.

Combining fairly intuitive controls with the immersive perspective of standing on the deck of your ship makes Bow to Blood feel fresh. Compared to other VR flight sims, which relegate you to an isolated cockpit, Bow to Blood makes you feel like you’re always in the thick of the action. And while many of its ideas feel familiar, they come together in a completely new way.

As fun as it is to control the ship, the most interesting part of Bow to Blood isn’t competing in the fantastical battle game show, but what you do after you win.

Compared to other VR flight sims, Bow to Blood makes you feel like you’re always in the thick of the action.

Between events, you get to interact with the show’s other contestant captains, all of whom are controlled by the game’s A.I. Often before an event, you’ll have some kind of opportunity to make some kind of backdoor agreement with your fellow contestants.

In your first engagement, for example, you’re competing against another captain to destroy a giant, eyeball-shaped robot that’s covered in shields and lasers. At the start of the fight, the captain suggests an alliance — instead of taking each other down, you’ll take down the bot together and split the winnings. Taking the deal helps ensure victory, as well as a smaller take of whatever it is you’d earn for winning, (which wasn’t clear in the demo).

As developer Tribetoy co-founder and Bow to Blood Art Director Tara Rueping explained, the game has a relationship system that will track how you treat the other captains, and whether you’re true to your word. You can choose to team up or not, but how you react to and treat the other captain will have consequences.

You don’t always need to play honorably, either; in the demo, you could team up with your rival for the entire fight, win, then double-cross your would-be buddy to keep all the points for yourself.

Rueping said the relationship system will keep players on their toes, making decisions about who’s a friend and who’s an enemy throughout the game. That, combined with procedurally generated encounters and a rotating cast of characters, help ensure that, while Bow to Blood is a single-player game, it’s replayable and each run creates a new experience.

Bow to Blood feels inundated with good ideas, from the perspective of standing on the deck of your own ship in VR, to the marriage of motion and traditional controls, to the sci-fi fantasy aesthetic, and the idea that you can screw over every other captain with your wits as well as your flight skills. We’re looking forward to seeing the game get in ship-shape in time to launch on PSVR in the fourth quarter of 2018.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.