Bungie submitted a trademark application for “DestinyCon” in the United States, suggesting that the developer is planning a celebratory event for fans of its first-person shooter Destiny.
Bungie’s trademark application could mean trouble for an existing Destiny-themed convention, however, as organizers of the annual GuardianCon event had no prior knowledge of DestinyCon and were not contacted prior to the filing.
Destiny is a multiplayer-oriented first-person shooter in which squadmates team up to take on a variety of combat-oriented missions across expansive otherworldly environments. Originally released in 2014, Destiny has seen multiple gameplay-overhauling expansions in the years since, including 2015’s The Taken King and 2016’s Rise of Iron.
Destiny‘s persistent cooperative multiplayer mechanics proved popular among fans and dedicated players regularly meet up in the game to progress through the storyline while grinding for rare weapons and armor. The game’s online community grew exponentially in the months after Destiny‘s launch, leading fans to organize Destiny Community Con, an unofficial gathering and expo event held annually in the United States.
Destiny Community Con was later forced to change its name to GuardianCon after the event caused “lots of blowback” for intellectual property owner Bungie, according to GuardianCon organizer Ben Broman. Broman asserts that the trademark application for DestinyCon simply serves as a way for Bungie to “protect their IP from any future confusion regarding events,” and believes that an actual DestinyCon event is unlikely to happen.
Regardless of whether or not DestinyCon becomes an actual convention, Broman assures that this year’s GuardianCon event is not canceled. GuardianCon 2017 will be held between June 30 and July 1 at the Florida State Fairgrounds Expo Hall in Tampa.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”