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Call of Duty cheaters are getting disarmed thanks to hilarious anti-cheat measure

Activision continues trolling cheaters, and it's simply beautiful.

In its never-ending push to eradicate cheaters in Call of Duty: Vanguard, Activision has announced yet another measure expected to annoy those looking to ruin the fun for others: Complete disarmament.

Revealed via a blog post, “Disarm” does precisely what it sounds like by identifying cheaters in-game and removing their weapons from them entirely. This doesn’t apply only to guns, either — cheaters will even have their fists rendered unavailable, making them little more than observers as they quickly realize they’ve been exposed. As frustrating as they may find the situation, these types of mitigation techniques are downright hilarious to the rest of us.

This newest feature is only one of multiple that have been applied to Vanguard over the past year as Activision clamps down on cheating in ways that allow them to study the perpetrators while also rendering them useless in an entertaining fashion. The team appears to be having a good time with the process thus far.

“How do we keep detected cheaters in the game to fully analyze their tactics and strengthen our security while at the same time make their experience less impactful to legitimate players?” the post poses. “The solution? Let’s do more to get in the way of cheaters. Cheaters, for some reason, feel superior using software to win games they have no business winning. Hitting them with mitigations transform those euphoric feelings of being fake-best into glorious pangs of annoyance. We’ve seen the clips.”

Finally, the post points out that Activision has banned another 180,000 cheaters, and that these new anti-cheat measures will be available at launch for Call of Duty: Modern Warfare II and Call of Duty: Warzone 2.

Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.

Why does this run so well on Apple devices?

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”