Publisher Capcom dives deep into its back catalog for its latest look at Resident Evil 0: HD Remaster, showcasing an unreleased Nintendo 64 version of the game alongside remastered footage.

The upcoming Resident Evil 0: HD Remaster upgrades the Nintendo GameCube version of Resident Evil 0 with more detailed character models and a widescreen presentation. While Resident Evil 0 first launched as a GameCube exclusive, the game’s origins are actually tied to Nintendo’s previous console, the Nintendo 64.

Resident Evil 0 was originally envisioned as a Nintendo 64 title, taking advantage of the cartridge-based console’s unique strengths. CD-ROM consoles at the time were hampered by slow load speeds; the earliest Resident Evil games used lengthy door-opening animations to mask the loading of new areas as players progressed from room to room.

Knowing that load speeds on the Nintendo 64 would be significantly faster or nonexistent compared to CD-ROM consoles, the development team behind Resident Evil 0 devised a “partner zapping” mechanic that defined the game’s storyline. Players in Resident Evil 0 swap between the game’s starring characters in order to solve puzzles and progress through zombie-filled areas. The Nintendo 64’s hardware would have ensured seamless transitions whenever players switched characters.

As development progressed, storage space became an issue for the team, resulting in the abandonment of the Nintendo 64 version and the creation of the GameCube edition that would later hit store shelves. The only Resident Evil game to premiere for Nintendo’s final cartridge-based console was an N64 port of Resident Evil 2, released in 1999.

Capcom’s newly unearthed Nintendo 64 footage of Resident Evil 0 shows that development of the game’s initial train areas had progressed significantly. Several pre-rendered backdrops are present, and the in-progress version even features English-language voice acting. Dialog was later rerecorded for the GameCube release, and a massive upgrade in graphical detail meant that the team had to re-render backgrounds from scratch.

While the Nintendo 64 version of Resident Evil 0 never saw the light of day, a visually remastered port of the GameCube edition is due to hit the PlayStation 4, Xbox One, PS3, Xbox 360, and PC platforms in 2016.

Related Posts

Your Fable reboot preview is here, open world Albion looks gloriously chaotic

The hook is familiar, your choices matter, people notice, and consequences linger. The difference is scale. This is a fully open world take, with townsfolk on routines who respond to what you do, even when you think no one’s watching. It’s still chasing that mix of heroics, petty crime, and dry British humor, only with modern action RPG muscle.

Nintendo’s latest product wants to cheer you up with random quips

Nintendo first teased the Talking Flower during a Nintendo Direct showcase last September. The company has now shared more details about the product, and confirmed when it will officially go on sale. Based on the flowers in the Super Mario Bros. Wonder game, the Talking Flower is exactly what its name suggests: a potted flower that speaks around twice per hour, delivering lines like "Sometimes it's nice to space out" or "Bowser and his buds can't get us here, right?"

Your next road trip is booked: Forza Horizon 6 comes this May

The announcement came during the Xbox Developer Direct 2026 showcase, where Playground Games shared the first extended gameplay look and confirmed the release timing, including early access for Premium Edition players. Those who pre-order the Premium Edition will be able to start playing four days early on May 15. Importantly, this year’s Forza Horizon isn’t limited to Xbox and PC. For the second entry in a row, the series will also arrive on PlayStation 5 later in 2026, and players can already wishlist it on the PlayStation Store for launch notifications.