One of the beautiful things about complex games with passionate communities like Civilization VI is that it now takes very little time after release for players to start pushing its systems to the limits and going far beyond the bounds of normal play. Reddit user Procblocked built his capital city of Rio De Janeiro up to a 200 population, or roughly 2.7 billion people in real-world terms, according to Kotaku. That is more than 58 times larger than Delhi, the current most populous metropolitan area on Earth, or twice the population of China.
Procblocked built this monstrosity through a savvy use of its specialized districts, which have stacking effects that benefit nearby cities in addition to its own. After resetting the map several times to ensure he had enough space, with all of the victory conditions turned off except for points, Procblocked ringed his capital with 20 cities that each have entertainment districts providing the amenities necessary to keep such an enormous population from going stir crazy and rebelling. Rio itself is almost entirely filled with neighborhood districts to house everyone. All in all, it requires 30 neighborhoods, 20 stadiums, 80 trade routes bringing in 750 food per turn, two wonders, and the efforts of a variety of great merchants and engineers to make the city work.
More: Master ‘Civilization VI’ with these starting tips for new players and veterans
In previous Civilization titles, players made a distinction between tall and wide strategies, i.e., building a few very large cities or a sprawling mass of smaller cities. This shows how that breaks down in Civilization VI, using urban density to prop up an enormous city. Where Civilization V had harsher penalties for settling more cities, throttling your science and culture production, the newest game has lifted a lot of those restrictions, opening up the field for players to experiment with wide strategies like, for instance, taking advantage of the district adjacency bonuses to interlock more diverse arrangements than Procblocked’s neighborhood spam.
Procblocked muses in the Reddit post that this is not even quite the largest they could go. On a map that has all of the possible luxury resources you could get the population score up to 230 before housing maxed out. It took nearly 1,000 turns to reach 200 population in the year 2289 — we do not recommend trying this at home unless you have a serious tolerance for tedium and the time for it. Its geometric regularity and efficiency bring to mind other great works of virtual urban planning, like Magnasanti, a Koyaanisqatsi-inspired 6 million people city that claimed to ‘beat’ SimCity 3000 in 2010.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”