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‘Civilization VI’ sacrifices Sean Bean for ‘Rise and Fall’ in February

We should have seen this coming: Sean Bean's narrator dies in the cinematic trailer for Civilization VI: Rise and Fall, the first major expansion for the latest in Firaxis' flagship strategy series.

Civilization VI will see its first major expansion this February with Rise and Fall.  Firaxis announced the upcoming addition with a cinematic trailer, featuring the return (and predictable death) of narrator Sean Bean. In the same fashion that Gods and Kings and Brave New World did for Civilization V, Civilization VI: Rise and Fall will expand the base game with a generous infusion of new systems and content to enrich your nation’s stories on February 8.

Civilization VI was a strong game at its launch, elegantly incorporating most of the gameplay systems that V accrued over years of expansion and re-balancing. One area where VI felt particularly weak, however, was diplomacy. Rise and Fall addresses that shortcoming by enhancing alliances. Friendly civilizations can now specify different types of alliances (Research, Military, Economic, Cultural, or Religious), that imbue specific benefits to the participating teams. These benefits also grow over time as the alliances become stronger, encouraging long-term investment in diplomatic relations.

The marquee feature of Rise and Fall is a new system of Ages that will color broad swathes of your history. Fulfilling particular objectives during the preceding era can trigger a Golden or Dark Age. Golden Ages give you powerful bonuses but at the cost of making it more difficult to achieve future Golden Ages. Dark Ages, on the other hand, will create negative effects, but then make it easier to trigger a Golden Age in the future. Dark Ages also allow for the possibility of a Heroic Age, which is like a super Golden Age. On top of the natural strength of particular civilizations, based on when their unique units come into play, Ages will add an interesting ebb and flow to the power of civilizations over the course of history.

A crucial lever being pulled by Ages is a new system of Loyalty. When a given city’s Loyalty drops too low, the border may recede, they run the risk of going independent, or even changing loyalty to another civilization that looks more appealing. Golden and Dark ages will raise and lower Loyalty, respectively. As a non-military option to allow a territory to change hands, the Loyalty system is reminiscent of previous games wherein you could flip cities through an aggressive use of Culture.

One of the most immediately effective ways to boost Loyalty is by assigning a Governor to the city. As in some Paradox grand strategy games, such as Stellaris, you assign Governors to your different cities, giving them bonuses across the whole range of systems in the game. Governors are unique and, like districts, allow you to specialize your cities to make them feel distinct from one another.

The extremely long play time of any given game of Civilization means that early advantages can snowball out of control to make the late game a breeze. Balancing against that with a headwind or rubber-banding mechanics is tricky because you don’t want to make it feel like players are punished for smart, strategic play. Rise and Fall‘s approach to this is Emergencies, which trigger when a player is doing particularly well in a given area of the game — the examples provided for triggers were converting a holy city or using a nuclear weapon. Other players will be given the opportunity to “join in an Emergency against the target” earning “permanent benefits,” though there are not yet any particulars on what form these Emergencies will take.

In addition to all of the systemic additions, Rise and Fall will also include nine new leaders, eight civilizations, 15 wonders, four units, two tile improvements, 14 buildings, two districts, and three resources.

Acer’s Predator Atlas 8 finally has a US release date and price, several months after the company first showed off the handheld in May. The highlight is the Intel Arc G3 Extreme chip inside, which has been adopted by only a couple of other consoles besides the Atlas 8. This version will go on sale exclusively at Best Buy on November 1 for $1,299.99.

Acer originally said the Atlas 8 would arrive in North America in October, but left pricing open at the time. The launch came amid the ongoing DRAM crunch, which has made memory more expensive across the PC industry and complicated pricing for hardware makers.

Gaming laptops and I have a complicated relationship. One of my first gaming rigs was an Acer Predator that was already outdated when I bought it. I was a broke college kid, and that was the best I could afford. So trying out high-end gaming laptops is always fun. But ASUS' ROG Zephyrus G14 is a lot more than a laptop that can run AAA games. It is portable, so you're not lugging around a 2.5kg machine everywhere you go. It is built well, none of that plastic chassis, and can even function as a normal laptop outside of just gaming.

Google Play is borrowing one of the Nintendo Switch’s most useful little tricks. A new Sidekick tool called Playbacks captures a short clip after something interesting has already happened, sparing players from running a screen recorder throughout an entire game.

Playbacks is part of Google Play Store v53.8 and keeps saved clips on the phone. Google first announced it earlier this month, but the new Play Store update marks its arrival for players. Anyone who has watched a perfect win vanish because the record button came too late already understands the appeal.