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‘Star Citizen’ developers show 52 minutes of gameplay at Gamescom

The various mechanics and gameplay systems being put together for Star Citizen are finally starting to morph into a cohesive experience, as evidenced by Cloud Imperium Games' Gamescom presentation.

Star Citizen is one of the most hotly anticipated video games of the moment — perhaps unsurprisingly, given that the project has amassed more than $118 million in crowdfunding support. Many backers have been keeping an eye on development since 2012, and now the space sim finally appears to be coming together.

Up to this point, its developer, Cloud Imperium Games, has been releasing individual modules that allow backers to test out individual gameplay systems like dogfighting and FPS combat. However, the studio’s Star Citizen presentation at Gamescom 2016 demonstrated what players can expect from the finished product.

Over the course of nearly an hour of gameplay, the developers behind Star Citizen show off just how varied the title is going to be. Players can seamlessly take a ship from their hangar to a distant planet, then land on its surface and base missions on the characters that they find there.

There are obvious similarities between what Star Citizen is aiming to achieve, and the lofty goals of the controversial No Man’s Sky — but there are also some major differences. For one, Star Citizen will only feature a tiny proportion of the quintillion planets present in No Man’s Sky, but they’re hand-crafted rather than procedurally generated.

Star Citizen also offers full support for online multiplayer, as is evidenced by the Gamescom gameplay. Players are guaranteed to see plenty of other human privateers as they travel the stars, and can even co-pilot larger spacecraft with one another.

Backers will be able to test out the game as showcased in this footage when version 3.0 of its alpha hits later this year, according to a report from Polygon. Star Citizen is still a way off from being complete, but it’s certainly looking less like a collection of unrelated mechanics and systems, and more like a cohesive, compelling experience.

Acer’s Predator Atlas 8 finally has a US release date and price, several months after the company first showed off the handheld in May. The highlight is the Intel Arc G3 Extreme chip inside, which has been adopted by only a couple of other consoles besides the Atlas 8. This version will go on sale exclusively at Best Buy on November 1 for $1,299.99.

Acer originally said the Atlas 8 would arrive in North America in October, but left pricing open at the time. The launch came amid the ongoing DRAM crunch, which has made memory more expensive across the PC industry and complicated pricing for hardware makers.

Gaming laptops and I have a complicated relationship. One of my first gaming rigs was an Acer Predator that was already outdated when I bought it. I was a broke college kid, and that was the best I could afford. So trying out high-end gaming laptops is always fun. But ASUS' ROG Zephyrus G14 is a lot more than a laptop that can run AAA games. It is portable, so you're not lugging around a 2.5kg machine everywhere you go. It is built well, none of that plastic chassis, and can even function as a normal laptop outside of just gaming.

Google Play is borrowing one of the Nintendo Switch’s most useful little tricks. A new Sidekick tool called Playbacks captures a short clip after something interesting has already happened, sparing players from running a screen recorder throughout an entire game.

Playbacks is part of Google Play Store v53.8 and keeps saved clips on the phone. Google first announced it earlier this month, but the new Play Store update marks its arrival for players. Anyone who has watched a perfect win vanish because the record button came too late already understands the appeal.