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The most common Sea of Thieves problems and how to fix them

Have you encountered issues voyaging in Sea of Thieves? Here's which problems players have found and how to get back to smooth sailing with fixes.

There are few experiences better than gathering a crew of friends and embarking on a thrilling pirate adventure in Sea of Thieves. When everything is working as intended, Sea of Thieves is a fun and addicting time, but players have reported a number of technical issues and bugs that can interrupt your voyage. We compiled a list of the most common problems players have reported, as well as how to fix them.

While Sea of Thieves depends on online group-ups, sometimes the digital waves get a little choppy.  Upon loading into the Sea of Thieves main menu, you might see a message such as “KiwiBeard, “Greybeard,” or “DaffodilBeard,” among other facial hair-themed errors. The majority of these are error messages related to the game’s servers rather than a problem with your system or your own internet connection.

Occasionally, you may load into Sea of Thieves and find you don’t have any items, that your currency will be completely depleted, or that your ship hasn’t appeared. You may also find you aren’t receiving new money or earning reputation for completing voyages.

Skeleton Captains and similar enemies can drop quest parchments to start a new voyage in search of buried treasure. The thrill of getting a parchment drop is occasionally thwarted when players take a look and find nothing but a blank parchment with no clues or an island map to be found.

Rare has a dedicated page listing all the known issues in Sea of Thieves. Each one has a date it was added, and will be labelled as resolved once fixed. Even if an issue isn’t yet resolved, seeing it on this list at least lets you know that Rare is aware of the problem and activly working on fixing it.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.