Ambitious Minecraft mods release regularly, it seems, but the latest Pokémon-centric mod is one of the most enterprising we’ve seen in quite some time. Pokémon Cobalt and Amethyst is a full-scale Pokémon tale in the same vein as the mainline Pokémon games.
Originally reported by Kotaku, Pokémon Cobalt and Amethyst seeks to embody the complete Pokémon experience, albeit with the distinct Minecraft aesthetic.
According to the game’s website, managed by lead producer Phoenix SC, in order to reimagine the Pokémon experience, the mod allows users to battle, capture, and train Pokémon. It also includes a similar progression system involving the acquisition of gym badges and an inevitable final showdown at the Pokémon League.
“The map places itself in a never-before-seen region, featuring a new set of 136 Pokémon and a new story dominated by an antagonist threatening to release a Legendary darkness that demands tribute. It is your task to seek the truth with the help of the region’s Professor and your rival — either capture it before it’s too late, or take Team Tempest down while saving the lives of those closest to you,” Phoenix wrote.
The world map is modeled after Pokémon Red and Blue, and a portion of its music is borrowed from the original Pokémon entries as well. The 136 Pokémon are all original creations, with some bearing resemblance to official pocket monsters.
The game was created by a small team over the last three years. The end result is an impressive adventure said to last more than 60 hours.
The mod is technically a map, which means that to install it, it is highly recommended to use vanilla Minecraft version 1.8.8. If interested, the instructional video below will guide you to the Suliqu region to begin your quest toward becoming the Pokémon League champion.
The map can be downloaded here, and a walkthrough is in the works for Pokémon Cobalt and Amethyst on the game’s official website.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”