Concord is releasing next week, so it was about time we got its post-launch road map. Publisher PlayStation revealed plans for the game’s first season on Tuesday in a blog post. Among other things, it said that developer Firewalk Studios is committed to around three seasons.
Concord Season 1: Tempest will debut in October with a new playable Freegunner you can add to your roster (16 will be available at launch, along with eight variants that add modifiers to a character), along with a new map, new variants, and more cosmetics. Concord has been marketed as a live-service first-person team shooter with a narrative that’s revealed as you play, so there will be new story cinematics to watch, too.
Concord is also not like other live-service titles, which typically feature some kind of premium battle pass. Instead, it’ll have a store full of optional cosmetics that the developer promises will “have no gameplay impact” and will “supplement the hundreds of rewards earnable through progression.” These weren’t available during the two beta periods last month, but will launch with Season 1.
Firewalk Studios is also planning for a second season in January. While there aren’t many specifics available yet, it’ll also come with a new Freegunner, new cosmetics, and a new series of weekly vignettes that expand on the story. Unlike Season 1, which will just bring a new map, Season 2 will bring a new map along with a new game mode. If you look closely at the official graphic below, you can see something that looks like another season launching in April, which works out to a new major content drop every three months.
Concord is set to launch on August 23 for PlayStation 5 and PC, but those who preordered the deluxe edition get 72 hours early access starting on August 20. Preloading is also now available.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.