Cyberpunk 2077’s launch has been quite rocky — due in part to its poor performance, particularly on consoles — so much so that a substantial amount of buyers have been inquiring about refunding the product across all platforms. While there has been a performance patch since the game’s release, it still doesn’t look or run amazingly on consoles. Players have found that on base level previous generation systems (PlayStation 4 and Xbox One), Cyberpunk 2077 takes the biggest hit from a technical standpoint.
However, with the PS4 version, you can alter a handful of settings to improve its quality. These settings won’t fundamentally change the way the game plays — and if you didn’t love it originally, altering these settings likely won’t change your mind — but, at the very least, they offer a noticeable improvement over what’s available by default. These are the best settings to change to improve Cyberpunk 2077’s PS4 performance.
To alter the game’s visual settings, press the Options button on your DualShock (or DualSense if you’re on PS5) and jump into the Settings. Tab over to Graphics by pressing R1 and you’ll see a list of options you can change. Here are the recommended settings:
It can be tough to tell, but having the settings listed above will make the image look slightly sharper than it is by default. We also highly suggest tabbing over to Video and turning off HDR Mode completely. Doing so will give you a clearer image that would otherwise look dark and muddy.
Here’s a comparison showcasing the difference between default settings and adjusted settings.
Again, it can be tough to tell, but the image on the bottom is slightly clearer. Look at the pipe on the left side of the screen. The top image is a bit more blurry and muddy.
Oddly enough, disabling HDR improves the visuals, which is counter to what you might think. For some reason, enabling HDR causes much darker-looking visuals to appear on screen, making it harder to read.
Changing these settings will only slightly impact your experience, but until CD Projekt RED issues out a major patch that addresses all of its visual shortcomings, you’ll have to make do with what you have. Keep in mind, the game runs best on PS5, slightly worse on a PS4 Pro, and even worse on a base PS4, so your mileage will vary depending on the machine you have. On consoles, you can only play the game at 60 frames per second if you’re on a PS5 or Xbox Series X, which does look way better than its last-gen counterparts.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.