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Cyberpunk 2077 won’t be delayed again, still on track for September

The DLC will be just as robust as The Witcher 3: Wild Hunt's

CD Projekt Red doesn’t expect to delay Cyberpunk 2077 further due to the coronavirus pandemic. In a management board report, President Adam Kicinski said the game is on pace to come out on Sept. 17 for the PlayStation 4, Xbox One, and PC.

“Since mid-March, we have been working from home, while ensuring continuity of all our operations,” Kicinski said. “Our goals haven’t changed; first and foremost, we intend to release Cyberpunk 2077 in September. We feel motivated and have the necessary tools at our disposal to meet this goal.”

Kicinski knows that the pandemic will create financial hardships and says that CD Projekt Red has made the necessary preparations. The company’s long-term strategy of avoiding debt and accumulating cash reserves lessens the strain this sort of turmoil causes on companies.

CD Projekt Red also told investors that Cyberpunk 2077 will receive as much post-launch support as The Witcher 3: Wild Hunt. The studio’s previous title had two stand-alone expansions and 16 free DLC packs that included improvements ranging from additional story quests to a new game plus mode. The studio will announce the full Cyberpunk 2077 DLC prior to launch.

CD Projekt Red announced in January that Cyberpunk 2077 was taking longer to develop than it initially expected and would not meet its April release date. Since then, the company confirmed that the open-world title’s multiplayer mode won’t launch until 2022. This tiered output isn’t uncommon for large releases. Rockstar Games did the same with both Grand Theft Auto V and Red Dead Redemption 2.

Once Cyberpunk 2077 arrives in September, CD Projekt Red will reorganize into three internal teams. The largest will work on the multiplayer mode, another will work on the upcoming DLC, and a third team, the smallest of the three, will start working on the studio’s next RPG set in the same universe as The Witcher.

Kicinski previously stated that CD Projekt Red won’t take on The Witcher 4 next since protagonist Geralt of Rivia was always meant to star in a trilogy of titles. Instead, it will look to tell a new story within the universe. In the future, the studio reportedly plans to alternate between Witcher and Cyberpunk titles regularly.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.