Get your “Giant Enemy Crab” jokes ready: the latest fantastically weird creation from the PC modding scene swaps out every single texture in Dark Souls 3 with pictures of crabs.

Yes, really.

This non-sequitur approach to texture modding highlights many background details that experienced players might otherwise miss, and if offers an even richer experience if you’re a SpongeBob SquarePants fan. “Are you feeling it now, Mr. Krabs?”

Offering only the explanation “So I replaced ALL the textures in Dark Souls 3 with a Crab…” the above mod captured by Limit Breakers showcases a version of Dark Souls 3 in which every in-game element has reverted to a crab-like state.

The mod’s pro-crab agenda extends to background textures, player models, clothing, and equipment, making for a hilarious juxtaposition with the game’s usual dark fantasy setting. It even goes so far as to replace menu and UI elements with crabs, making the experience that much more difficult to visually parse, much less play.

The true extent of this mod’s damage becomes fully apparent when the player enters Dark Souls 3‘s introductory area, the Cemetery of Ash. Normally noted for its oppressive, unfriendly atmosphere, the Cemetery of Ash has been transformed into a crustacean paradise where crabs unite to form craggy hills, valleys, and shell monuments.

Players who look to the heavens for answers regarding this mod’s existence will see the Cemetery of Ash’s oppressive skyline replaced with yet more crabs. In Limit Breakers’ mod, crabs are everything. They know all, they see all, and they comprise all.

Somehow making it to the game’s later Road of Sacrifices area, the player in the above video goes on to explore a world in which varied crab species have fully reskinned a normally hostile environment. The video then concludes with a boss battle that should basically be a foregone conclusion for anyone who has played Dark Souls 3 through to completion.

We need to give credit where it’s due: the retail version of Dark Souls 3 is frequently unsettling, but it can’t quite match the visual nightmare that is Limit Breakers’ unholy creation. Well done, crabs.

Related Posts

Your charging cable might get a workout if you try ‘Charchery’

The concept is as simple as it is destructive: you plug your charger into the phone to nock an arrow, and you physically yank it out to fire. It is undeniably clever, bizarre, and almost certainly a terrible idea for the longevity of your hardware.

Your Fable reboot preview is here, open world Albion looks gloriously chaotic

The hook is familiar, your choices matter, people notice, and consequences linger. The difference is scale. This is a fully open world take, with townsfolk on routines who respond to what you do, even when you think no one’s watching. It’s still chasing that mix of heroics, petty crime, and dry British humor, only with modern action RPG muscle.

Nintendo’s latest product wants to cheer you up with random quips

Nintendo first teased the Talking Flower during a Nintendo Direct showcase last September. The company has now shared more details about the product, and confirmed when it will officially go on sale. Based on the flowers in the Super Mario Bros. Wonder game, the Talking Flower is exactly what its name suggests: a potted flower that speaks around twice per hour, delivering lines like "Sometimes it's nice to space out" or "Bowser and his buds can't get us here, right?"