Death Stranding 2 PC requirements are surprisingly pleasant

    By Varun Mirchandani
Published February 24, 2026

Kojima Productions has officially revealed the PC system requirements for Death Stranding 2: On the Beach, and the good news is that they are far more approachable than many recent big-budget releases. According to Sony’s PlayStation Blog, the PC version launches March 19 and includes a wide range of graphics presets designed to scale from budget systems all the way to high-end rigs.

At the entry level, the game targets 1080p at 30 frames per second with hardware that many gamers already own. A GTX 1660 or Radeon RX 5500 XT paired with an Intel Core i3-10100 or Ryzen 3 3100 and 16GB of RAM is enough to get started. That alone makes the game feel refreshingly accessible in a landscape where minimum specs often demand much newer GPUs.

Moving up the preset scales is a predictable process. Medium settings aim for 1080p at 60fps with an RTX 3060 or RX 6600, while the recommended tier targets 1440p at 60fps with an RTX 3070 or RX 6800. The very high preset pushes into 4K at 60fps territory with an RTX 4080 or RX 9070 XT. Every preset requires 16GB of RAM and a 150GB SSD install, which is becoming standard for modern AAA titles.

One of the most interesting additions is a dedicated Portable preset designed specifically for handheld gaming PCs. This mode targets devices such as the Steam Deck and ROG Ally, with full support for modern upscaling and frame-generation technologies, including NVIDIA DLSS 4, AMD FSR 4, and Intel XeSS 2. These tools allow players to push higher resolutions and frame rates without requiring top-tier hardware.

On top of that, the game includes Guerrilla’s in-house Pico upscaling technology from the Decima engine, which can be used alongside frame generation and works across different graphics cards. Ultrawide support is also included, with cutscenes designed for 21:9 displays and gameplay extending to 32:9 aspect ratios.

With the PC launch arriving on March 19, these requirements suggest that many players may already have the hardware needed to jump in on day one. If anything, this release feels like a reminder that not every blockbuster needs extreme specs to deliver a next-gen experience.

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