During the Inside Xbox show at Gamescom 2018, Capcom announced that Devil May Cry 5 will be releasing on the Xbox One, Xbox One X, PlayStation 4, and Windows PC on March 8, 2019.
Along with the announcement, a trailer debuted with intense gameplay featuring demon hunter Nero and his new weapons, the Devil Breakers. Devil Breakers are mechanical arms designed by Nero’s partner Nico, that grant him some special powers in fighting against a new demonic threat – seeds from a demon tree that are quickly taking over Red Grave City. In Devil May Cry 5, Nero’s set up his own demon hunting business that he runs out of a van, and his new arms are going to help him get back on his feet.
In the trailer, we see Nero’s first arm called the Overture Devil Breaker. Its simple appearance makes it easy for him to roam through the city unnoticed. But don’t let that fool you. Its electrical power is strong enough to deter any demons that may attempt to take him down.
His other arm, the Gerbera Devil Breaker, deals out a devastating shockwave designed to target enemies and reflect their attacks. Nero can also use it to launch himself through the air, a perfect tactic for evading during a battle.
The Devil Breakers, along with Nero’s famed sword ‘Red Queen,’ and handgun, ‘Blue Rose’ add a new dynamic to Nero’s combat in Devil May Cry 5. Towards the end of the trailer, Dante is shown momentarily with his own set of new moves that include him dual-wielding two-halves of his motorcycle like chainsaws and using it as an unstoppable battering ram against his enemies.
After a ten-year-long hiatus, it looks like we’ll finally be able to play as our favorite demon hunters once again. So far, it’s been confirmed that Dante and Nero will be two of three playable characters in Devil May Cry 5 with a third that has yet to be announced. Will it be Virgil? It appears that we won’t be finding that bit of information out this week but we’re expecting to see Capcom reveal the mystery character before the game’s release date on March 8, 2019.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”