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I liked Dishonored a bunch. It took familiar mechanics and introduced several new twists to those, then topped it off with fresh options on how to put it all together. I tried it out as a standard combat-based game for a bit, but like any good obsessive the chance to make it through an entire area without a single person seeing me was appealing. It meant that most of my time was spent replaying the same sections over and over and over again, but it was worth it for that one moment when you completed an area and could proudly look back at your enemies with middle fingers held high, knowing they wouldn’t be offended because they didn’t even know you were there.
Dishonored plays with the typical convention of the FPS, and does it well. It presents unique tools that let you handle things in a way you haven’t quite seen before. The story was on the weak side, but the narrative was really just there to give you an excuse to explore new gameplay options. That doesn’t mean the story was bad, it just wasn’t the driving force of the game. The same is true of the new DLC, The Knife of Dunwall.
Knife puts you in the role of Daud, the assassin that killed the Empress at the beginning of the vanilla campaign, an action that Daud has come to regret. Shortly after that act the mysterious Stranger, the being that gifted Corvo, Daud, and a handful of others with their powers, tells Daud that he should seek out “Delilah,” but gives no other hints as to why or even who that is.

Each area offers Daud plenty of mission goals as well as a handful of optional objectives – some of which you can get a leg up on by buying help before the mission. This help might come in the form of a safe combination left out for you that allows you to complete an optional objective, or it may offer you a new rune.
As with the vanilla game, the way you play will change the options presented. If you decide to spare a target, you may not have the option to destroy something that would inadvertently kill them; or you may kill someone before they can tell you information you need to complete another objective that won’t be available to you after that. The optional missions are not always apparent either. Some may require you to explore and find documents or talk to a person you had no idea was there before they are triggered. How you play is up to you, and there are options that suit all playstyles.

And that’s where Knife succeeds. It is more of the same, but with just enough of a twist on it to make it feel like an important and justifiable addition to the game. There is a catch though.
The Knife of Dunwall is the first of two DLCs, the second of which, The Brigmore Witches, will conclude Daud’s story. No release date has been given yet. Since the game is so heavy on the gameplay side it’s forgivable, but if you are in deeply into the narrative you may want to wait for the conclusion – even though the cost may a bit prohibitive. If that isn’t an issue though and you just want more Dishonored, The Knife of Dunwall is for you.
(This DLC was reviewed on the Xbox 360 using a code provided by the publisher)
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”