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Sidestepping the deadlocked console arms race between Sony and Microsoft, Nintendo offered something new with the Switch: It isn’t just a conventional handheld, but a truly mobile console. Glimpses of The Elder Scrolls V: Skyrim being played in the Switch’s reveal trailer offered the tantalizing promise of carrying one of the most epic and immersive games in recent memory around with you all day. Skyrim is six years old, though, and Bethesda has ported it to every new platform that becomes available in that period, so it isn’t necessarily a technical accomplishment.
Nintendo and Bethesda raised more than a few eyebrows, however, when they recently announced a Switch port of its 2016 Doom reboot . A handheld version of one of the most popular first-person shooters in recent memory seemed like a pipe dream even just a few years ago, but that’s exactly what Bethesda is offering.
In our demo, we played the first few levels of the campaign, which lined up perfectly with our memory of playing the game last year on PC. Barring the SnapMap level editor (and multiplayer, which will be available as a separate download), this is the entirety of Doom, with both the campaign and arcade modes intact. All of the level designs, the enemy placements, and UI looked familiar, with no intrusive mid-level loading screens or other obvious compromises.
If the idea of portable Doom is otherwise appealing to you, this is exactly what you would want from it.
Most importantly, the Switch version perfectly captures the kinetic and aggressive play style for that defines modern Doom. While it can’t run at 60 frames per second like on Xbox One and PS4 players, it held at a steady 30, with only minor hiccups when the action became especially busy.
There was also one instance of an enemy majorly clipping through the environment as they climbed up a ledge, but the staff on hand assured us that port developer Panic Button (the same team bringing Rocket League to the Switch) is still optimizing the build. The game’s post-process motion blur is still in effect here as well (and adjustable under the graphics settings), which helps to effectively smooth out the action.
We only tried the game in handheld mode, so we cannot say yet how the game will scale up on a television, and whether the graphical compromises will be more apparent. Menu text was quite small on the Switch screen with no apparent option to adjust it, which could be an issue for some players.
We also found that, depending on screen glare, the action could get a little hard to read at times, especially in dark areas, but adjusting the gamma helped. The team over at Digital Foundry did a more in-depth technical breakdown, if you want to get into the nitty-gritty of processor power and resolution.
One area that did not make the transition quite so smoothly, however, is the controls. The game naturally pairs well with the Pro Controller — the controls feel snappy and immediately familiar with a traditional gamepad. Playing with the Switch’s built-in Joy-Con controllers was decidedly less pleasant, though: The ergonomics of a controller matter a lot more for twitchy games, such as first-person shooters, which require a lot of manual dexterity.
While the Switch is an elegant piece of industrial design, it is not especially well-suited for long and intense play sessions in adult hands. The joystick/button placement and lack of anything to grip on the back made playing while holding the device distinctly tiring. The Joy-Con thumbsticks also felt noticeably less responsive than those of the Pro Controller.
Doom for the Switch is a very straight-forward and unassuming port, in a lot of ways, but its existence is nevertheless a huge indication for the Switch’s future. Once the leading console maker, Nintendo has struggled in recent years with a reputation for appealing primarily to casual and younger players, while more “serious” gamers gravitated towards Xbox, PlayStation, or PC.
Bringing a gory, mainstream, first-person shooter to the Switch is a serious change of pace for the house of Mario, and speaks to the console as a more universal gaming platform than Nintendo’s last few. It follows naturally from the console’s first reveal, which featured far more adults than traditional Nintendo advertisements.
Doom is coming to the Nintendo Switch November 10, 2017. You’re absolutely going to need a Pro Controller if you don’t already have one, but if the idea of portable Doom is otherwise appealing to you, this is exactly what you would want from it.Nintendo and Bethesda have also announced that the upcoming Wolfenstein II: The New Colossus will be coming to Switch as well in 2018. That makes the prospect of Switch ownership appealing to a much wider audience than Nintendo’s core fanbase, and we’re excited to see how its library grows in the coming year.
Updated on 10/16/2017 by Mike Epstein — Added official release date for Doom on Nintendo Switch
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.