Double Fine, the studio behind such fine products as , , and , are still in the pool of video game developers and publishers bidding on the leftover properties held by THQ. The now defunct publisher is set to auction off the last remnants of its business in April, and while big ticket items like and will be auctioned off individually, what Double Fine is after is unfortunately included in a package of 34 other intellectual properties.
In particular, Double Fine is trying to win back the console distribution rights to and . It self-published those titles in 2010 and 2011, but THQ managed their release on Xbox 360 and PlayStation 3.
“Double Fine owns the IP rights to and ,” Double Fine VP of business development Justin Bailey told Polygon, “THQ retained limited distribution rights that we bid on during the previous process to reclaim them prior to their expiration. We are optimistic about regaining these distribution rights, as this process has already demonstrated that when there are parties interested in specific assets, those assets are worth more when sold separately.”
Related Posts
Your portable PS4 Slim dream just got a real-world build
The heart of the project is a trimmed and modified PS4 Slim motherboard, cut down to shrink the system without losing core functionality. To keep the handheld from cooking itself, the design leans on a reworked cooling setup plus active safeguards. An onboard ESP32 running custom firmware monitors temperatures and power behavior, and it can enforce thermal limits and trigger an emergency shutdown.
Your charging cable might get a workout if you try ‘Charchery’
The concept is as simple as it is destructive: you plug your charger into the phone to nock an arrow, and you physically yank it out to fire. It is undeniably clever, bizarre, and almost certainly a terrible idea for the longevity of your hardware.
Your Fable reboot preview is here, open world Albion looks gloriously chaotic
The hook is familiar, your choices matter, people notice, and consequences linger. The difference is scale. This is a fully open world take, with townsfolk on routines who respond to what you do, even when you think no one’s watching. It’s still chasing that mix of heroics, petty crime, and dry British humor, only with modern action RPG muscle.