Article Image

This veteran gamer created his own high-tech D&D custom table

Dungeons & Dragons is growing in popularity in the digital age, and this veteran gamer created his own custom table with a 4K display and touchscreen capability.

Dungeons & Dragons has grown in popularity the last several years, with new digital toolkits that make a Dungeon Master’s job easier to handle. No dice to lose, no rulebooks to thumb through, no smudged graph paper to track your progress. But veteran D&D fan Ken Hinxman has taken dungeon mastering to the next level with a home-built high-tech Dungeons & Dragons custom table that includes a 4K display and touchscreen capability.

Hinxman, who’s known as Caethial on Tumbler and Twitter, built the table in a single day on New Year’s Eve 2016 with two of his friends. Hinxman modestly notes that “there really are no plans for the table, we had a general idea of how we wanted it to turn out, but we made most of the decisions on it on the day we built it.”

The table itself was built with lumber you can buy at any hardware store, along with some brackets and a few screws. According to Hinxman, the table itself cost about $120 to make. It’s furnished with a 40-inch Samsung smart TV and a Dell Precision 5720 4K touchscreen workstation. The touchscreen is a nice touch, but the setup also works well with a laptop keyboard and mouse, as you can see in one of the gallery images above. Building one of these babies in your own gaming den will run you about $2,500.

Caethial’s table set off a firestorm on Reddit when it was first posted, with more than 75,000 upvotes (and counting) at present. We’ve featured custom gaming tables before, but this was a completely homebrew venture and the finished product is remarkable to behold.

The software Hinxman uses to run his games is Fantasy Grounds, a virtual RPG tabletop system that’s officially licensed by Wizards of the Coast and available on Steam. Hinxman says that he prefers Fantasy Grounds over other systems such as Roll20, noting that he finds it far easier to use. Although generally used for online play, he says it works quite well for home games and allows a “fog of war” effect where the map is gradually revealed to the players as they explore it.

Check out the photo gallery for some great images from Hinxman’s Tumblr page to see more detail of the build itself, as well as exciting action shots of a game in full swing.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.