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E3 2011 hands-on: Warhammer 40,000: Space Marine

Our belated coverage of E3 continues with Space Marine, a game that may have been overlooked at the show, but was one of our favorite games on the show floor.

If you’re expecting to read about a real-time strategy game, you’re going to be disappointed. Like the ill-fated Starcraft: Ghost, Space Marine is THQ’s attempt to bring the Warhammer board game and RTS series into the modern world of action games. Very obviously modeled after the Gears of War series (most every shooter is these days), Space Marine has a very clear idea of what it wants to be, and it succeeds. I spent a lot of time with the game at E3 this week, and found myself consumed with its tight controls, fun atmosphere, and clever combination of melee action and shooting controls. This isn’t Dawn of War, but it may be the beginning of a great new franchise.

Lets get right into the demo. Space Marine shoves you in the middle of a war between a number of different factions. You are the Space Marines, a group of eight foot tall, genetically modified super soldiers who are loyal to the Emperor of Mankind. The demo has you facing off against hoards of big green orks and occasionally a race of humanoid enemies known as Chaos. The two levels shown at E3 have you charging through a series of decimated industrial buildings in a dash to defeat the orks that seem to have infested the whole facility.

Controls are pretty familiar. On an Xbox controller, the R trigger is used to shoot, the R bumper reloads, X is used for melee attacks, A is for jumping and combat rolling, Y is for a special fury attack, the D-Pad lets you hotswap between weapons, the L trigger zooms in, the L bumper is for grenades, and the B butten lets you execute enemies during melee attacks and do things like open doors. I have never been particularly great at aiming in console shooters, but Space Marine has a really nice default balance to its analog control stick aiming as well. Overall, the setup feels snappy and natural, a welcomed trait that lets you concentrate more on killing orks than figuring out how to play.

While many shooters these days rely on hiding behind objects and cover systems, Space Marine seems determined to encourage you into combat as fast and recklessly as possible. Shooting hordes of orks is fun, but there are rewards for bringing your saw-like sword out as often as you can. In fact, the only way you can get health (from my experience) is to perform a brutal B attack on your opponents while beating the crap out of them. This charges your suit armor up (a necessity) and is quite fun to watch.

I enjoy a good action-shooter, but they usually aren’t the first games I turn to when I’m looking for a quick fix. Space Marine may change that. It isn’t the most original third-person shooter I’ve seen, and it certainly won’t win any innovation awards this year, but it was one of the most immediately enjoyable and satisfying games at the show. Better still, the more I played it, the more I wished to continue. On the last day of the show, I found myself trying to find a way back to THQ booth just to give it one more go. There’s something to this game. Hopefully the final product will live up to the demo when it hits PC, PS3, and Xbox shelves on September 6, 2011.

Acer’s Predator Atlas 8 finally has a US release date and price, several months after the company first showed off the handheld in May. The highlight is the Intel Arc G3 Extreme chip inside, which has been adopted by only a couple of other consoles besides the Atlas 8. This version will go on sale exclusively at Best Buy on November 1 for $1,299.99.

Acer originally said the Atlas 8 would arrive in North America in October, but left pricing open at the time. The launch came amid the ongoing DRAM crunch, which has made memory more expensive across the PC industry and complicated pricing for hardware makers.

Gaming laptops and I have a complicated relationship. One of my first gaming rigs was an Acer Predator that was already outdated when I bought it. I was a broke college kid, and that was the best I could afford. So trying out high-end gaming laptops is always fun. But ASUS' ROG Zephyrus G14 is a lot more than a laptop that can run AAA games. It is portable, so you're not lugging around a 2.5kg machine everywhere you go. It is built well, none of that plastic chassis, and can even function as a normal laptop outside of just gaming.

Google Play is borrowing one of the Nintendo Switch’s most useful little tricks. A new Sidekick tool called Playbacks captures a short clip after something interesting has already happened, sparing players from running a screen recorder throughout an entire game.

Playbacks is part of Google Play Store v53.8 and keeps saved clips on the phone. Google first announced it earlier this month, but the new Play Store update marks its arrival for players. Anyone who has watched a perfect win vanish because the record button came too late already understands the appeal.