Edmund McMillen, best known for the games Super Meat Boy and The Binding of Isaac, has announced a new project that he’s working on in collaboration with Tyler Glaiel, best known for Bombernauts and Closure. The duo’s new title is called The End is Nigh, and it’s a post-apocalyptic platforming adventure.
The End is Nigh stars Ash, one of the few entities unlucky enough to have survived the end of the world. All he wants to do is make a friend — which, in keeping with McMillen’s previous output, has something of a dark subtext. He’ll be constructing a pal from bits and pieces that he finds over the course of his quest, according to a report from Eurogamer.
Of course, this won’t be easy, as there are some other survivors of the apocalypse to worry about. An army of hideous beasts stands in his way, made up on animal-like creatures that have been horrifically mutated, and are now decaying as a result of the sorry state that the planet is in.
As well as collecting body parts, Ash will be able to find a host of video game cartridges that grant access to playable minigames. These games will apparently be rather well fleshed out, even featuring their own achievements.
Like both Super Meat Boy and The Binding of Isaac before it, The End is Nigh looks set to be positively packed with content. McMillen pledges that the game will be comprised of over 600 sections, with more than 20 minigames to discover and unlock, and a variety of alternative endings to uncover.
The End is Nigh is scheduled to hit Steam on July 12. Continuing the system’s growing reputation as an indie stronghold, the game is set to be released for the Nintendo Switch at a later date, and other console versions are also being considered.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.