It could be said that FromSoftware’s ever-expanding collection of punishing but rewarding role-playing games – lovingly referred to as the Soulsborne series – has been among the most influential of all time. In fact, the cultural impact of Soulsborne games has been so powerful that it’s led to an entirely new subgenre of role-playing games known as “Soulslikes.” But while many studios have tried to mimic the famed Japanese developer’s game design philosophy to varying results, few have come close to offering the same breathtaking experiences.
Granted, as the grandfather of Soulslikes, FromSoftware simply knows its way around the genre like no other. And by maintaining extremely similar gameplay mechanics, controls, and UI elements across each game, the studio ensures that its games, though not directly connected, remain familiar to fans who have played previous entries in the series. The most consistent thing of all, though, is the consistently challenging combat and exploration, which has defined the series since the beginning and is often the most-cited reason players flock to the games.
However, Soulsborne fans are a diverse bunch with varying tastes, and no game in the series connects exactly the same to one person as it does to another. As such, everyone’s ranking for the Soulsborne collection is likely to differ based not solely on quality but also on the order they played the games, their headspace at the time, and how much value they place on specific elements that may differ between entries. While there’s no right or wrong answer when it comes to a selection of such stellar games, here’s where we stand on the matter.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.