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You can create games on Facebook now thanks to Crayta partnership

Mark Zuckerberg and Meta are introducing the game development platform Crayta to Facebook Gaming.

Meta CEO Mark Zuckerberg today showcased Crayta, the latest addition to Meta’s arsenal of gaming ventures within the metaverse. This game design, sharing, and playing platform is coming to Facebook Gaming. Zuckerberg also announced that Meta is expanding the Facebook Gaming catalog of cloud games to Western Europe.

Crayta is an award-winning game-making game platform developed by Unit 2 Games that made its debut in 2020. The tool originally launched exclusively on Google Stadia as a Stadia Pro title. After making its way to the Epic Games Store, it’s now joining the ranks of the Facebook Gaming library after the studio was acquired by Meta in 2021.

“Gaming has long embodied many of the core tenets that will make up the metaverse. For example, shared virtual spaces that enable people to connect in entirely new ways,” a PR email from Meta states. “Now, Crayta allows anyone to flex their creativity and build their own worlds. Providing an easy-to-use developer toolkit and maximizing current cloud-streaming technology, Crayta makes game creation more accessible and easy to use whether building on mobile or desktop.”

Meta’s breakdown of Crayta calls it a “vast array of detailed meshes and voxel materials for creators to build with.” The platform also includes a large default selection of character outfits, emotes, and other cosmetics that allow players to customize their appearance and interactions.

Crayta’s cloud availability with Meta is the latest example of large companies pushing for more access to gaming through cloud servers. Platforms such as Microsoft’s Cloud, which is getting its own mini-console, and now Meta are taking this goal to the limit.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.