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Sony’s PSVR Aim looks like a sci-fi prop, morphs into any gun, launches May 16

Sony will launch its PlayStation VR Aim Controller in May alongside Farpoint, a first-person shooter that offers players full freedom of movement, aiming, and locomotion during gameplay.

Sony will launch its PlayStation VR Aim Controller in May alongside Farpoint, a first-person shooter that offers players full freedom of movement and locomotion during gameplay.

Designed with input from Farpoint creator Impulse Gear, the peripheral promises to deliver a seamless first-person shooter experience in virtual reality, minimizing the nausea-inducing side effects normally associated with free-movement VR shooters.

Billing itself as “an unnerving VR space adventure set on a hostile alien planet,” Farpoint challenges players to investigate the origins of an anomaly near Jupiter. Gameplay soon takes a turn as the anomaly ruptures, sending players and their squadmates into an alien world filled with deadly threats.

Farpoint is unique among its VR peers, as it gives players full control over character movement during gameplay. Previous VR shooters have adopted teleportation-based movement mechanics, as many VR users experience nausea when given full control over character movement in a first-person context.

The PlayStation VR Aim Controller represents Sony’s attempt to combat this phenomenon, as the publisher claims that its peripheral can deliver 1:1 tracking that syncs up perfectly with in-game aiming and movement. According to Road to VR, the device features a PlayStation Move tracking sphere, a trigger, and a built-in thumbstick, eliminating the need for players to juggle multiple controllers during gameplay.

While Farpoint is optimized for PlayStation VR and the Aim Controller specifically, the game can also be played using a standard DualShock 4 controller. Developer Impulse Gear additionally revealed that Farpoint will feature an online co-op mode, allowing players to team up with multiple PlayStation VR users for the duration of its campaign.

A retail bundle that includes the game and the PlayStation VR Aim Controller will arrive on May 16.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.