PC gamers may eventually be able to drive around the massive and sprawling world of Eos.
Final Fantasy XV director Hajime Tabata confirmed in an interview with Weekly Famitsu, as translated by Gematsu, that he would like to port the game over to PC to see what it would be like when running on high-end hardware.
“I’d like to release the game on PC as a technical attempt. I want to show PC users Final Fantasy XV running on high-end machines, and we personally would like to see it, too,” said Tabata. He went a step further and expressed his desire to see how the PC community could customize the game. “I would like to try developing on PC to pursue a unique way of playing with PC-exclusive features like making your own quests and enjoying the world using things like mods,” said Tabata.
Final Fantasy XV is currently only out on the PlayStation 4 and Xbox One. While both consoles are powerful, there are certain technical limitations that aren’t found on high-end PC’s. It’s quite possible that Tabata has warmed to making a PC port after seeing such strong digital sales on PS4 and Xbox One. “Based on the company’s average, there has been a whole lot of sales of the digital version. We’ve seen good numbers not only in Japan, but also in North America and Europe, so we’re happy about it,” said Tabata.
Last year, it was confirmed that DLC would be coming to really bring gamers into the world of Final Fantasy XV via PlayStation VR. Unfortunately, Tabata is unsure as to when it will be released. “Development is progressing, but we haven’t progressed to the point where we can say specifically when it will be released,” said Tabata.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”