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‘Fortnite’ has already been downloaded over 2 million times on Nintendo Switch

Epic Games' Fortnite was released for Nintendo Switch during E3 2018, and in just 24 hours the game managed to amass more than 2 million players. It has over 125 million players on all platforms.

On June 12, Nintendo revealed that Fortnite: Battle Royale was coming to the Switch that very same day, giving players yet another platform on which to play the biggest game in the world. It appears to have been a massive success for developer and publisher Epic Games, as the game has already amassed more than 2 million downloads.

Speaking to Polygon, Nintendo of America President Reggie Fils-Aimé revealed that Fortnite managed to accomplish the feat in less than 24 hours, and said it “speaks to the power of the franchise, the engagement of [Nintendo’s] players and the resonance of being able to play it anytime, anywhere.”

Players can currently compete in Fortnite: Battle Royale on iOS as well, but the Switch offers a chance to be more competitive thanks to its traditional control scheme. The game is also scheduled to come to Android devices later this summer, making it available on pretty much everything except Amazon Alexa.

It’s a strategy that contrasts with PUBG Corporation and Bluehole’s approach for PlayerUnknown’s Battlegrounds, which is currently only available on Xbox One, PC, iOS and Android. The games don’t support cross-platform play, and both the Xbox One and PC versions are paid. PUBG Mobile, meanwhile, is free and supported with microtransactions.

Not everyone is playing nice with Nintendo on Fortnite, however. Those who previously played the game on PlayStation 4 were alerted upon booting up the Nintendo Switch version that their accounts were incompatible, and they would not only be separated from PlayStation 4 players, but would have to create new accounts if they wished to continue on Switch. Microsoft has taken the opposite approach with Xbox One and Nintendo Switch, releasing Minecraft on the system and even offering Xbox achievements in the game.

Hopefully, Sony reverses course and allows all Fortnite players to connect together. We know it’s technically possible, as Xbox One and PlayStation 4 crossplay was enabled accidentally in September.

Fortnite currently has more than 125 million players across its various platforms. It shows no signs of stopping, and with the quick content updates and additions Epic Games has offered over the last few months, it certainly deserves its success — even if we weren’t too keen on it.

Remember when transparent gadgets were the coolest things you could own? Sony is bringing that late '90s aesthetic back with its new PS5 Prism Collection. The gorgeous lineup gives your DualSense controller and PS5 console a glossy, see-through makeover in three eye-catching colors.

https://twitter.com/PlayStation/status/2115459064981512662?s=19

For years, Call of Duty’s campaign mode has used big, scripted set pieces to tell the overarching story amid all the adrenaline-pumping action. The 2023 Modern Warfare 3 tried to shake up the established formula by introducing a handful of short open combat missions, and I genuinely liked the idea, but the game's overall negative reception seeped into how those missions were received.

I feared the next iteration might abandon the idea because of the backlash, but I am glad it didn't. MW4’s “Stranded” mission uses the same approach, but instead of fragmenting it across the campaign, it puts it all in a single large-scale open-world mission.

Acer’s Predator Atlas 8 finally has a US release date and price, several months after the company first showed off the handheld in May. The highlight is the Intel Arc G3 Extreme chip inside, which has been adopted by only a couple of other consoles besides the Atlas 8. This version will go on sale exclusively at Best Buy on November 1 for $1,299.99.

Acer originally said the Atlas 8 would arrive in North America in October, but left pricing open at the time. The launch came amid the ongoing DRAM crunch, which has made memory more expensive across the PC industry and complicated pricing for hardware makers.